Tuesday, February 9, 2010

Battle Bred Beasts

Gladiators have been around for a while. They surprised the world at Shonen Jump Minneapolis 2008 by winning the event with Gladiator Beasts and decimating Dark Armed Return. People quickly net decked what was less expensive yet successful. When Light of Destruction hit stores everyone had access to Gladiator Beast Gyzarus. The Prisma spam was used to dominate tournaments everywhere until finally Bestiari was limited. GB's slowed down as Stardust and TeleDad countered it and Lightsworn finally out sped it. Now with the ban list hitting Lightsworns and Zombies, Gladiators can come back.

Monsters:18
3x Gladiator Beast Laquari
3x Test Tiger
2x Gladiator Beast Samnite
2x Gladiator Beast Equeste
1x Gladiator Beast Bestiari
1x Gladiator Beast Retiari
1x Gladiator Beast Secutor
1x Gladiator Beast Murmillo
1x Gladiator Beast Darius
1x Gladiator Beast Hoplomus
1x Rescue Cat
1x X-Saber Airbellum

Spells:11
3x Gladiator Proving Ground
2x Book of Moon
2x Shrink
1x Heavy Storm
1x Giant Trunade
1x Cold Wave
1x Mystical Space Typhoon

Traps:11
3x Gladiator Beast War Chariot
2x Bottomless Traphole
2x Waboku
1x Solemn Judgment
1x Torrential Tribute
1x Call of the Haunted
1x Trap Dustshoot


Gladiator Beasts are a control deck that focus on slowly grinding your opponents cards while they gain advantage. With cards like Murmillo and Bestiari handling field cards and Retiari dealing with the grave, the opponent loses ground. Airbellum isn't a GB but it works wonders with Rescue Cat and discards a card from your opponents hand and its a tuner. Equeste and Darius are the Garbage Men as they recycle cards out of the grave in two different ways while Secutor and Samnite is the Cheerleader as one brings out 2 GB's from the deck with their effect loaded and the other adds cards with GB in the name to the hand. The spell cards in the deck made the cut because they help you maintain control of the duel. Book of Moon ends Blackwing swarms and ends Lightsworns end phases. Shrink can also help you avoid Bottomless Traphole and shrinking a BW using Black Whirlwind forces them to search for something else. The Spell and Trap removal make sure your GB's can attack safely. War Chariots ensure no effects can mess up your plays and allows you to control what your opponent can and can't do. Bottomless Traphole rids the field of high attackers that can stop GB's like Thunder King and Barbaros. Waboku lets your GB's survive battle and ensures tag outs. Solemn and Dustshoot allow you to control plays on the field and hand. Call ensures you can revive anything you need like solemned Rescue Cat. Torrential clears the field for your attacks to go through. Mirror Force didn't make the cut because Starlight Road is coming real soon and mass destruction effects will be dangerous. Torrential will be removed from the deck once Starlight Road is out. Starlight Road will be interesting in GB decks because it will protect all GB monsters and their Spells and Traps from mass destruction and gives them a one shot Stardust. Who knows what the ban list holds in store. Will Bestiari and Solemn Judgment be semi limited? We'll find out soon.

Tomorrow I'll analyze a Koa'ki Meiru deck.

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