Tuesday, December 29, 2009
Absolute Zero
If this deck becomes popular wouldnt it be wise to side deck super poly's and have your own copies of Zero in your extra deck?
Monday, December 28, 2009
Turbo Pack 2
Rumor is Jeff Jones is selling his Dark End Dragon. Tells you something doesnt it? Either he's in need of cash or a reprint is near. Oh and Jeff if you're reading this I want a rematch at Shonen Jump LA.
Sunday, December 27, 2009
Banlist
I have a feeling Colossal Fighter will be hitting the lmited or banned list. It leads to OTK's. It has a massive 2800 attack that increases. It basically will never be truly defeated by battle. And to top it off. Its a staple in every deck. What does being a staple in every deck have to do with anything? Well Gale, Crush Card, Reborn, Dark Strike, and other cards that have been hurt before have all had one thing in common. Staples. Every deck had them. GB's ran an airbellum so they could hope to end games with Dark Strike. Lightsworns sided Gales for Dark Strike. Every person that had a Crush Card played it. Every deck uses reborn. And all of them led to OTK's.
Thursday, December 24, 2009
Shonen Jump Los Angeles
Pegasus League will be available at the evnt with Turbo Pack 2 as prizes. Forget the main event. I want Turbo Pack 2. The event will also reveal four world premiere cards for Absolute Powerforce as Giant cards. And Absolute Zero is not legal for the event. Check it out at the official page.
Wednesday, December 23, 2009
My duels on Youtube
Heres me versus my friend Andres. Im playing the Zombie deck and he's playing Elemental Heroes.
Zombie Versus E-Heroes Duel 1
Zombie Versus E-Heroes Duel 2
Zombie Versus E-Heroes Duel 3
Zombie Versus E-Heroes Duel 1
Zombie Versus E-Heroes Duel 2
Zombie Versus E-Heroes Duel 3
Tuesday, December 22, 2009
Absolute Powerforce Special Edition
Heres my source for those who might call me a liar or that Im just believeing the hype.
http://shriektcg.twoday.net/stories/5972666/
Thats the most reliable Yugioh source in the world. Shows previews of upcoming sets and relases the banlist before any other sites get it.
Red Eys Darkness Metal Dragon and Dandylion. WTF! Wow! Im actually heading out in about fifteen minutes to 2 Yugioh stores in California today with my friend because he wants to buy the Red Eyes Darkness Metal Dragon. Wow! I can actually build Hopeless Dragons as a fun deck and Dandylion will be my tribute fodder for any deck!!!
http://shriektcg.twoday.net/stories/5972666/
Thats the most reliable Yugioh source in the world. Shows previews of upcoming sets and relases the banlist before any other sites get it.
Red Eys Darkness Metal Dragon and Dandylion. WTF! Wow! Im actually heading out in about fifteen minutes to 2 Yugioh stores in California today with my friend because he wants to buy the Red Eyes Darkness Metal Dragon. Wow! I can actually build Hopeless Dragons as a fun deck and Dandylion will be my tribute fodder for any deck!!!
My duels on Youtube
They refer to me as stacker. Im the very cocky guy usually wearing the black sweater.
Im playing the FlamvellSworns.
DivaDestiny Versus FlamvellSworn Duel 1
DivaDestiny Versus FlamvellSworn Duel 2
DivaDestiny Versus FlamvellSworn Duel 3
Im playing the FlamvellSworns.
DivaDestiny Versus FlamvellSworn Duel 1
DivaDestiny Versus FlamvellSworn Duel 2
DivaDestiny Versus FlamvellSworn Duel 3
Monday, December 21, 2009
Another Look-Flamvell Lightsworn
So I kind of talked smack about Flamvell Lightsworn before but that was before I played with it. I dueld against my teammate Johnny and his Zombie Heroes deck. It was recorded and should be uploaded later today on Youtube. Look for Jake14l channel. Heres my deck list for those interested. I am not gonna go over the cards as I went over them on the video. I'll post the link to the video after its been uploaded on Jake14l channel on youtube.
Monsters: 28
3x Lumina, LS Summoner
3x Flamvell Magician
3x Flamvell Firedog
3x Necro Gardna
2x Judgment Dragon
2x Wulf, LS Beast
2x Celestia, LS Angel
2x Lyla, LS Sorceress
2x Honest
1x Ehren, LS Monk
1x Aurkus, LS Druid
1x Garoth, LS Warrior
1x Jain, LS Paladin
1x PlagueSpreader Zombie
1x Gorz, the Emissary of Darkness
Spells: 12
3x Solar Recharge
3x Charge of the Light Brigade
3x Rekindling
1x Brain Control
1x Heavy Storm
1x Monster Reincarnation
Traps: 2
2x Beckoning Light
Monsters: 28
3x Lumina, LS Summoner
3x Flamvell Magician
3x Flamvell Firedog
3x Necro Gardna
2x Judgment Dragon
2x Wulf, LS Beast
2x Celestia, LS Angel
2x Lyla, LS Sorceress
2x Honest
1x Ehren, LS Monk
1x Aurkus, LS Druid
1x Garoth, LS Warrior
1x Jain, LS Paladin
1x PlagueSpreader Zombie
1x Gorz, the Emissary of Darkness
Spells: 12
3x Solar Recharge
3x Charge of the Light Brigade
3x Rekindling
1x Brain Control
1x Heavy Storm
1x Monster Reincarnation
Traps: 2
2x Beckoning Light
Friday, December 18, 2009
The Shining Darkness
So far the preview for the set has revealed a lot of Infernity monsters. That bugs me. I wanted to see more Blackwings but they haven't revealed anything yet. There are some Chaos Synchros out and a dragon synchro that was meant for the Infernity cards. I might just hate this set too if it ends up being full of crappy Infernity monsters. i hope the majority are commons cus I dont want to pull them as holos. Oh and theres a Herald ritual monster that negates spells, traps, and monster effects just by discarding a Fairy monster. I can see a lockdown deck revolving around this and Archlord Krystia.
Thursday, December 17, 2009
Absolute Lightsworns AKA Zero Sworns
Absolute Zero will be a force to be reckoned with at tournaments very soon. With many versions flying left and right I decided to come up with my own version. I present to you Zero Sworns.
Monsters: 28
1 Aurkus, Lightsworn Druid
2 Celestia, Lightsworn Angel
2 Destiny Hero - Dasher
1 Destiny Hero - Diamond Dude
1 Garoth, Lightsworn Warrior
1 Gorz the Emissary of Darkness
3 Honest
1 Jain, Lightsworn Paladin
2 Judgment Dragon
3 Lumina, Lightsworn Summoner
2 Lyla, Lightsworn Sorceress
3 Necro Gardna
1 Plaguespreader Zombie
3 Deep Sea Diva
2 Wulf, Lightsworn Beast
Spells: 10
3 Miracle Fusion
3 Solar Recharge
3 Charge of the Light Brigade
1 Heavy Storm
Traps: 02
2 Beckoning Light
The point of the deck is to mill what you need in the graveyard for the summon of Judgment Dragon and Absolute Zero. The deck has a lot of monsters that may clog up your hand the first few turns but sets you up for the mid game very well. With 3 Deep Sea Divas main decked it may not rare to find your first turn Lumina/Garoth play turn into a Lvl.5/Lvl.6 synchro play next turn. Well thats the deck. Any feedback will be gladly accepted.
I have no idea what to post for tomorrow so just keep checking in for updates.
Monsters: 28
1 Aurkus, Lightsworn Druid
2 Celestia, Lightsworn Angel
2 Destiny Hero - Dasher
1 Destiny Hero - Diamond Dude
1 Garoth, Lightsworn Warrior
1 Gorz the Emissary of Darkness
3 Honest
1 Jain, Lightsworn Paladin
2 Judgment Dragon
3 Lumina, Lightsworn Summoner
2 Lyla, Lightsworn Sorceress
3 Necro Gardna
1 Plaguespreader Zombie
3 Deep Sea Diva
2 Wulf, Lightsworn Beast
Spells: 10
3 Miracle Fusion
3 Solar Recharge
3 Charge of the Light Brigade
1 Heavy Storm
Traps: 02
2 Beckoning Light
The point of the deck is to mill what you need in the graveyard for the summon of Judgment Dragon and Absolute Zero. The deck has a lot of monsters that may clog up your hand the first few turns but sets you up for the mid game very well. With 3 Deep Sea Divas main decked it may not rare to find your first turn Lumina/Garoth play turn into a Lvl.5/Lvl.6 synchro play next turn. Well thats the deck. Any feedback will be gladly accepted.
I have no idea what to post for tomorrow so just keep checking in for updates.
Wednesday, December 16, 2009
StarDust Assault Mode Deck for the March format
With a new banlist coming up soon (hopefully lightsworn takes a hit this time)and the with the release of Starlight Road a couple of days later many decks will have tho change completely to stay competetive. Starlight Road is beast. It completely shuts down Heavy Storm, Torrential Tribute, Mirror Force, Black Rose Dragon, Icarus Attack, and Judgment Dragon and gives you a Stardust Dragon to your side of the field. People will have to rely on cards like Cold Wave, Giant Trunade, Brianoc, and Mist Wurm more often because they dont destroy. Anti-Meta decks can replace their lost copies of Solemn with three Starlight Roads and be able to dominate the field with cards like Skill Drain. You know what decks benefits from this the most? Assault Mode decks!!! It was always a problem summoning a Stardust becuase Assault Mode decks tended to need a setup that could last turns. With Starlight Road you can set Starlight Road and Assault Mode Activate and wait for your opponent to activate Heavy Storm and all you'll do is chain Starlight Road. Negating Heavy Storm and special summoning a Stardust Dragon from the extra deck. And with that Assault Mode Activate face down you can now release one of the most fearsome cards in the game. As long as none ofg the cards listed below get touched by the banlist then it should work well.
Monsters: 18
2 Assault Beast
2 Krebons
2 Stardust Dragon / Assault Mode
2 Destiny Hero – Defender
2 Destiny Hero – Malicious
2 Destiny Hero – Diamond Dude
1 Armageddon Knight
1 Dark Armed Dragon
1 Elemental Hero Stratos
1 Gorz the Emissary of Darkness
1 Plaguespreader Zombie
1 Sangan
Spells: 12
3 Destiny Draw
2 Allure of Darkness
2 Assault Teleport
1 Brain Control
1 Emergency Teleport
1 Giant Trunade
1 Mystical Space Typhoon
1 Reinforcement of the Army
Traps: 12
3 Starlight Road
3 Skill Drain
2 Assault Mode Activate
2 Bottomless Trap Hole
1 Call of the Haunted
1 Solemn Judgment
Now to explain the cards I havent explained before. The Assault Beasts are beatsticks when summoned and allow you to search for your copies of Assault Mode Activate by discarding them from your hand. Stardust Assault Mode. Without it the Assault card would be useless and its a spell and trap cards Solemn Judgment and a Divine Wrath. Assault Teleprt allows you to turn those Assault Mode Stardust back in the deck and allows you to draw 2. Starlight Road. Easy. Special Summon a Stardust and keep your spells, traps, and monsters safe. Assault Mode Activate allows you to bring out the beasts.
Monsters: 18
2 Assault Beast
2 Krebons
2 Stardust Dragon / Assault Mode
2 Destiny Hero – Defender
2 Destiny Hero – Malicious
2 Destiny Hero – Diamond Dude
1 Armageddon Knight
1 Dark Armed Dragon
1 Elemental Hero Stratos
1 Gorz the Emissary of Darkness
1 Plaguespreader Zombie
1 Sangan
Spells: 12
3 Destiny Draw
2 Allure of Darkness
2 Assault Teleport
1 Brain Control
1 Emergency Teleport
1 Giant Trunade
1 Mystical Space Typhoon
1 Reinforcement of the Army
Traps: 12
3 Starlight Road
3 Skill Drain
2 Assault Mode Activate
2 Bottomless Trap Hole
1 Call of the Haunted
1 Solemn Judgment
Now to explain the cards I havent explained before. The Assault Beasts are beatsticks when summoned and allow you to search for your copies of Assault Mode Activate by discarding them from your hand. Stardust Assault Mode. Without it the Assault card would be useless and its a spell and trap cards Solemn Judgment and a Divine Wrath. Assault Teleprt allows you to turn those Assault Mode Stardust back in the deck and allows you to draw 2. Starlight Road. Easy. Special Summon a Stardust and keep your spells, traps, and monsters safe. Assault Mode Activate allows you to bring out the beasts.
Tuesday, December 15, 2009
Shonen Jump Los Angeles
Will the release of Elemental Hero Absolute Zero make a big impact? Lets find out!
Elemental Hero Absolute Zero
1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monster
This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls.
Well it seems we have a useful and playable Elemental Hero. With its summoning requirements easier than the other crappy Heroes and devestating effect this card will be seen at Shonen Jump LA and your locals soon. Very soon.
There have been decks in the OCG that have run Absolute Zero in a Skill Drain based deck which doesnt hurt Zero in any way since his effect works off the field. Skill Drain Zero contains D-Hero engine with Deep Sea Divas as its primary tuners and water fusion materials.
His effect allows Zero to attack a full field of Lightsworns without fear of Honests Unless they have multiple copies and your low on life points)because they'll lose everything on their side of the field. Judgment Dragon will have a hard time dealing with Zero because if Judgment nukes the field Zero nukes the opponents field right back destroying Judgment in the process. Now thats cold.
Let me show you a sample decklist I've made but haven't tested yet.
Monsters: 17
3x Deep Sea Diva
2x Destiny Hero - Malicious
2x Destiny Hero - Defender
2x Beast King Barbaros
1x Dark Armed Dragon
1x Sangan
1x Plaguespreader Zombie
1x Dark Grepher
1x Elemental Hero Stratos
1x Destiny Hero - Diamond Dude
1x Destiny hero - Fear Monger
1x Blackwing - Gale the Whirlwind
Spell Cards: 12
3x Destiny Draw
2x Miracle Fusion
2x Allure of Darkness
1x Heavy Storm
1x Brain Control
1x Reinforcement of the Army
1x Mystical Space Typhoon
1x Smashing Ground
Trap Cards: 11
3x Skill Drain
2x Bottomless Trap Hole
2x Phoenix Wing Wind Blast
1x Torrential Tribute
1x Mirror Force
1x Trap Dustshoot
1x Solemn Judgment
Let me explain the monster choices first. Deep Sea Diva is a tuner that can special summon another diva onto the field and can grant 2 synchro summons per turn and it water attribute means its our way of fusing into Zero. The malicious are self explanatory but they allow the abuse of Destiny Draw and Deep Sea Diva and more importantly it grants easy access to Zero. The Defenders are used well to Defend until you can draw your combo pieces and stall under Skill Drains effect and its a D-Hero so you can drop it with Destiny Draw and Allure. Barbaros is used to abuse Skill Drains effect and its a pretty nice beatstick without it and if you need to you can fuse Stratos and Barbaros to form E-Hero Gaia. DAD is used to well be the boss card and a beatstick under Skill Drain. it can be used for Allure in a pinch. Sangan can search out Deep Sea Diva and Malicious to set up the synchros and fusions or can search for Defender when you need to stall. Plaguespreader is there to be another double tuner which can be sent to the graveyard with Dark Grepher with Malicious for an instant Synchro Summon. Dark Grepher. Dump Malicious and Plague for synchro or dump any D-Hero to fuse with Diva. Diamond Dude. Another target for D-Draw and Allure and can be a 1600 defense wall when needed to be and its effect may save you. Fear Monger is here mostly to revive Malicious for another synchro summon or to mantain field presence. Gale. Why not right? It got limited for a reason and it allows you to synch into an odd level monster and its Allureable.
The spells are almost self explanatory but i'll go over them for those people who are new to the game. Destiny Draw is you draw engine and dumps D-Heroes to the grave. Miracle Fusion gives you access to both Gaia and Zero. Allure speeds the deck up by removing a dark. Heavy Storm. Come on. Brain Control. Really? Well you can steal your opponents heroes for your own Zero or Gaia. Rota. Again. MST. Enough said. Smashing is here for the annoying Aurkus and Colossol Fighter or big monsters you cant deal with like a lone DAD or JD or an opposing Defender.
The traps. Skill Drain shuts down opposing strategies like Lightsworn and Gladiators. Doesnt really do much to Blackwings so watch out against them. Bottomless is your monster removal of choice for Blackwings, Gladiators, and Lightsworns and the annoying Colossol Fighters. PWWB is to rid the field of threats like Stardust Dragon or to clear the field before you go for the kill. Torrential Tribute and Mirror Force. I wont go into details about them. Dustshoot should be mained in every deck except Lightsworn. Its too good. Gives you an insight into your opponents strategies and can ruin their plays. Solemn. Even limited its still good. Use only when necessary.
You be the judge. Do you think the deck will make a difference? We'll find out on January 9th and 10th at Shonen Jump Los Angeles.
Tomorrow I'll be covering an Assault Mode deck that will hopefully be successful come March.
Elemental Hero Absolute Zero
1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monster
This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls.
Well it seems we have a useful and playable Elemental Hero. With its summoning requirements easier than the other crappy Heroes and devestating effect this card will be seen at Shonen Jump LA and your locals soon. Very soon.
There have been decks in the OCG that have run Absolute Zero in a Skill Drain based deck which doesnt hurt Zero in any way since his effect works off the field. Skill Drain Zero contains D-Hero engine with Deep Sea Divas as its primary tuners and water fusion materials.
His effect allows Zero to attack a full field of Lightsworns without fear of Honests Unless they have multiple copies and your low on life points)because they'll lose everything on their side of the field. Judgment Dragon will have a hard time dealing with Zero because if Judgment nukes the field Zero nukes the opponents field right back destroying Judgment in the process. Now thats cold.
Let me show you a sample decklist I've made but haven't tested yet.
Monsters: 17
3x Deep Sea Diva
2x Destiny Hero - Malicious
2x Destiny Hero - Defender
2x Beast King Barbaros
1x Dark Armed Dragon
1x Sangan
1x Plaguespreader Zombie
1x Dark Grepher
1x Elemental Hero Stratos
1x Destiny Hero - Diamond Dude
1x Destiny hero - Fear Monger
1x Blackwing - Gale the Whirlwind
Spell Cards: 12
3x Destiny Draw
2x Miracle Fusion
2x Allure of Darkness
1x Heavy Storm
1x Brain Control
1x Reinforcement of the Army
1x Mystical Space Typhoon
1x Smashing Ground
Trap Cards: 11
3x Skill Drain
2x Bottomless Trap Hole
2x Phoenix Wing Wind Blast
1x Torrential Tribute
1x Mirror Force
1x Trap Dustshoot
1x Solemn Judgment
Let me explain the monster choices first. Deep Sea Diva is a tuner that can special summon another diva onto the field and can grant 2 synchro summons per turn and it water attribute means its our way of fusing into Zero. The malicious are self explanatory but they allow the abuse of Destiny Draw and Deep Sea Diva and more importantly it grants easy access to Zero. The Defenders are used well to Defend until you can draw your combo pieces and stall under Skill Drains effect and its a D-Hero so you can drop it with Destiny Draw and Allure. Barbaros is used to abuse Skill Drains effect and its a pretty nice beatstick without it and if you need to you can fuse Stratos and Barbaros to form E-Hero Gaia. DAD is used to well be the boss card and a beatstick under Skill Drain. it can be used for Allure in a pinch. Sangan can search out Deep Sea Diva and Malicious to set up the synchros and fusions or can search for Defender when you need to stall. Plaguespreader is there to be another double tuner which can be sent to the graveyard with Dark Grepher with Malicious for an instant Synchro Summon. Dark Grepher. Dump Malicious and Plague for synchro or dump any D-Hero to fuse with Diva. Diamond Dude. Another target for D-Draw and Allure and can be a 1600 defense wall when needed to be and its effect may save you. Fear Monger is here mostly to revive Malicious for another synchro summon or to mantain field presence. Gale. Why not right? It got limited for a reason and it allows you to synch into an odd level monster and its Allureable.
The spells are almost self explanatory but i'll go over them for those people who are new to the game. Destiny Draw is you draw engine and dumps D-Heroes to the grave. Miracle Fusion gives you access to both Gaia and Zero. Allure speeds the deck up by removing a dark. Heavy Storm. Come on. Brain Control. Really? Well you can steal your opponents heroes for your own Zero or Gaia. Rota. Again. MST. Enough said. Smashing is here for the annoying Aurkus and Colossol Fighter or big monsters you cant deal with like a lone DAD or JD or an opposing Defender.
The traps. Skill Drain shuts down opposing strategies like Lightsworn and Gladiators. Doesnt really do much to Blackwings so watch out against them. Bottomless is your monster removal of choice for Blackwings, Gladiators, and Lightsworns and the annoying Colossol Fighters. PWWB is to rid the field of threats like Stardust Dragon or to clear the field before you go for the kill. Torrential Tribute and Mirror Force. I wont go into details about them. Dustshoot should be mained in every deck except Lightsworn. Its too good. Gives you an insight into your opponents strategies and can ruin their plays. Solemn. Even limited its still good. Use only when necessary.
You be the judge. Do you think the deck will make a difference? We'll find out on January 9th and 10th at Shonen Jump Los Angeles.
Tomorrow I'll be covering an Assault Mode deck that will hopefully be successful come March.
Monday, December 14, 2009
X-Box 360/8GB Ipod Tournament
My locals is hosting this tournament on the 26th of December. There are supplemental prizes for those who dont want that. Prizes range from gift cards to Champion packs or Turbo packs. Requires a $20 entry fee and a written decklist.
If 8-15 players or more entered
1st Place:
1/2 a box of Championship Pack 8 or Turbo Packs (50 packs)
or
$100 Chase Visa Gift Card
If 16 players or more entered
1st Place:
iPod Nano 8GB
or
75 Championship Pack 8 or Turbo Packs
or
$150 Chase Visa Gift Card
If 32 players or more entered
1st Place:
XBOX 360
or
seal box of Championship Pack 8 or Turbo Packs (100 packs)
or
$200 Chase Visa Gift Card
If you're interested:
2036 E. Cesar E Chavez Ave.
Los Angeles, CA 90033
323-264-1589
Store Hours:
Monday -Saturday
10 AM - 6:30 PM
Sunday
10:30 AM - 5:30 PM
If 8-15 players or more entered
1st Place:
1/2 a box of Championship Pack 8 or Turbo Packs (50 packs)
or
$100 Chase Visa Gift Card
If 16 players or more entered
1st Place:
iPod Nano 8GB
or
75 Championship Pack 8 or Turbo Packs
or
$150 Chase Visa Gift Card
If 32 players or more entered
1st Place:
XBOX 360
or
seal box of Championship Pack 8 or Turbo Packs (100 packs)
or
$200 Chase Visa Gift Card
If you're interested:
2036 E. Cesar E Chavez Ave.
Los Angeles, CA 90033
323-264-1589
Store Hours:
Monday -Saturday
10 AM - 6:30 PM
Sunday
10:30 AM - 5:30 PM
Sunday, December 13, 2009
Tournament Report
Today I went to my locals in East LA. I went with a French Twilight deck that I borrowed from my friend. My teammates showed up and the prize for the event was a full box of Stardust Overdrive. I pulled 2 Crush Card Viruses from my turbo packs and a Garoth super.
Round 1. Me(French Twilight) VS New Guy(Gladiator Beasts)
So Im pretty unsure of what he's running so I decide to start the match by going nuts and filling up my grave. He sets a face down monster and 1 spell or trap. I celestia both and summon 2 JD and otk him. HE doesnt side so i dont side either. Game 2 was basically a repeat of the first.
Round 2. Me VS Chris(Counter Fairies)
So I get stuck facing my former teammate who changes decks every week so I wasnt sure what he was playing. He starts of with a Thunderking Raioh and a drastic drop off. I lose game 1 because he countered everything I had once Bountiful Artemis hit the field I lost advantage while he built it up. Game 2 I mill as much as I can and I summon Lumina and Garoth and mill Wulf at the endphase. He does lightning vortex and summons Thunderking. I respond next turn with JD and he forgets to activate Thunderkings effect but chains torrential. I beat him down with Lumina and Wulf. Game three I royal decree at his endphase and he loses without his counter traps.
Round 3. Me VS Alegra(Lightsworn)
I face my teammate Alegra. She told me to go easy on her. I otk her on my second turn. We both dont side and I otk her my first turn.
Round 4. Me VS Jonathan(Gadget Oppression)
I have to face another one of my teamamates. I go first and mill crap. From there it goes back and forth with him attacking and me summoning Tragodias and him destroying them after. He wins that game. Second game he sets three backfield and I decree at endphase. Breaker slaps him silly. Game three He summons kycoo and I respond with Tragoia and take his Kycoo. He manages to get rid of tragodia but I summon breaker and destroy dprison and finish him for game.
Round 5. Me VS Raul(Zombies)
This guy is one of the top players at Savys. He was a Top 16 participant at Shonen Jump Anaheim 2009 but didnt show up. Game 1 I easily kill him with 2 JD's. Game 2 I have the game but forget to synchro to rid myself of the Plague spreader in the grave. He summons Master synchs into Brianoc and send JD and my facedown back to my hand while dropping a a mezuki and goblin zombie. He removes Mezuki for Zombie master and synchs into Doomkaiser with my plague and takes Plague again and synchros into Stardust. He uses his burial to do it all over again. He summoned four level 8 synchros and I scooped. game 3. It goes back and forth. He's at 2150 and Im at 2300. He has DAD and Colossol Fighter on the field. I have 2 Honests in hand and a Solar Recharge. I draw Charge. I search for Jain and attack DAD and drop both Honests for game.
Top 8. Me VS Chris(Counter Fairy)
I have to face him again but this time I know what to do. I open up first and mill like crazy. Its over quick. Game 2 He starts of by setting and ending. I search for Jain to get rid of Thunderkings later in the game. I summon and attack. I set bottomless and end. He summons Harvest and I remove her from play. He sets another and ends. I set another bottomless and attack. He MST's the bottomless and attacks with Thunderking. My Jain dies. I Heavy Storm and Lumina and Jain hit him. IHe basically starts top decking for answers but I win.
Top 4. Me VS D(Gladiator Beasts)
Game 1 he makes a lot of mistakes and I dont allow him to recover from them. JD wins games people. Game 2 he searches for hoplomus with proving ground and sets it with D-Fissure face up. I summon Lyla and destroy fissure and I set torrential. He sets bestiari and he contacts. I chain torrential tribute. He sets three cards. I summon Breaker he solemns it. I end my turn. He summons Murmillo hits for 800 and I special Tragodia. He tags in for Laquari and smahes Tragodia. I use lightning vortex trying to force out My Body as a Shield. He lets Laquari die. I summon another Breaker and manage to destroy his mirror Force. He passes. I summon Lumina and get back Lyla destroying a set card. I attack with both Breaker and Lumina. I mill Gardnas in the end phase. He sets once more and I swing with Lumina for game. Fun Fact. When he side decked I noticed something odd with the way he side decked. He pile shuffle the deck and am about to give it back to him when I run my fingers through the cards and notice some are flipped. I call the Judge over to check his deck. The Judge later tells me that his entire side deck was flipped the other way and that he tried to stack against me but didnt DQ the guy cus he acted dumb.
Finals. Me VS Jonathan(Gadget Oppression)
We split since were teammates. We roll for the win. High roll. I roll a one and he rolls a five. We split with 2 other people cus I borrowed the French Twilight and he borrowed the Gadget oppression. We split the box four ways. Each person got six packs which is 1/4th of the box. I end up pulling Crusader of Endyiom Ultimate and an Earthbound reptile lizard thing Ultra. My teammate pulls the Red Lotus Rooklord or something like that and the Majestic dragon super. My friend we shared the box with pulled seal of wickedness, Clear Vice Dragon, Koaki Meiru Maximus, Black Brutdrago, and Fortunes Future.
Round 1. Me(French Twilight) VS New Guy(Gladiator Beasts)
So Im pretty unsure of what he's running so I decide to start the match by going nuts and filling up my grave. He sets a face down monster and 1 spell or trap. I celestia both and summon 2 JD and otk him. HE doesnt side so i dont side either. Game 2 was basically a repeat of the first.
Round 2. Me VS Chris(Counter Fairies)
So I get stuck facing my former teammate who changes decks every week so I wasnt sure what he was playing. He starts of with a Thunderking Raioh and a drastic drop off. I lose game 1 because he countered everything I had once Bountiful Artemis hit the field I lost advantage while he built it up. Game 2 I mill as much as I can and I summon Lumina and Garoth and mill Wulf at the endphase. He does lightning vortex and summons Thunderking. I respond next turn with JD and he forgets to activate Thunderkings effect but chains torrential. I beat him down with Lumina and Wulf. Game three I royal decree at his endphase and he loses without his counter traps.
Round 3. Me VS Alegra(Lightsworn)
I face my teammate Alegra. She told me to go easy on her. I otk her on my second turn. We both dont side and I otk her my first turn.
Round 4. Me VS Jonathan(Gadget Oppression)
I have to face another one of my teamamates. I go first and mill crap. From there it goes back and forth with him attacking and me summoning Tragodias and him destroying them after. He wins that game. Second game he sets three backfield and I decree at endphase. Breaker slaps him silly. Game three He summons kycoo and I respond with Tragoia and take his Kycoo. He manages to get rid of tragodia but I summon breaker and destroy dprison and finish him for game.
Round 5. Me VS Raul(Zombies)
This guy is one of the top players at Savys. He was a Top 16 participant at Shonen Jump Anaheim 2009 but didnt show up. Game 1 I easily kill him with 2 JD's. Game 2 I have the game but forget to synchro to rid myself of the Plague spreader in the grave. He summons Master synchs into Brianoc and send JD and my facedown back to my hand while dropping a a mezuki and goblin zombie. He removes Mezuki for Zombie master and synchs into Doomkaiser with my plague and takes Plague again and synchros into Stardust. He uses his burial to do it all over again. He summoned four level 8 synchros and I scooped. game 3. It goes back and forth. He's at 2150 and Im at 2300. He has DAD and Colossol Fighter on the field. I have 2 Honests in hand and a Solar Recharge. I draw Charge. I search for Jain and attack DAD and drop both Honests for game.
Top 8. Me VS Chris(Counter Fairy)
I have to face him again but this time I know what to do. I open up first and mill like crazy. Its over quick. Game 2 He starts of by setting and ending. I search for Jain to get rid of Thunderkings later in the game. I summon and attack. I set bottomless and end. He summons Harvest and I remove her from play. He sets another and ends. I set another bottomless and attack. He MST's the bottomless and attacks with Thunderking. My Jain dies. I Heavy Storm and Lumina and Jain hit him. IHe basically starts top decking for answers but I win.
Top 4. Me VS D(Gladiator Beasts)
Game 1 he makes a lot of mistakes and I dont allow him to recover from them. JD wins games people. Game 2 he searches for hoplomus with proving ground and sets it with D-Fissure face up. I summon Lyla and destroy fissure and I set torrential. He sets bestiari and he contacts. I chain torrential tribute. He sets three cards. I summon Breaker he solemns it. I end my turn. He summons Murmillo hits for 800 and I special Tragodia. He tags in for Laquari and smahes Tragodia. I use lightning vortex trying to force out My Body as a Shield. He lets Laquari die. I summon another Breaker and manage to destroy his mirror Force. He passes. I summon Lumina and get back Lyla destroying a set card. I attack with both Breaker and Lumina. I mill Gardnas in the end phase. He sets once more and I swing with Lumina for game. Fun Fact. When he side decked I noticed something odd with the way he side decked. He pile shuffle the deck and am about to give it back to him when I run my fingers through the cards and notice some are flipped. I call the Judge over to check his deck. The Judge later tells me that his entire side deck was flipped the other way and that he tried to stack against me but didnt DQ the guy cus he acted dumb.
Finals. Me VS Jonathan(Gadget Oppression)
We split since were teammates. We roll for the win. High roll. I roll a one and he rolls a five. We split with 2 other people cus I borrowed the French Twilight and he borrowed the Gadget oppression. We split the box four ways. Each person got six packs which is 1/4th of the box. I end up pulling Crusader of Endyiom Ultimate and an Earthbound reptile lizard thing Ultra. My teammate pulls the Red Lotus Rooklord or something like that and the Majestic dragon super. My friend we shared the box with pulled seal of wickedness, Clear Vice Dragon, Koaki Meiru Maximus, Black Brutdrago, and Fortunes Future.
Saturday, December 12, 2009
French Twilight
I love this deck. Tragodeias make up for the bad hands and being able to steal your opponents monsters is just awesome.
Flamvell Sworn
Im kind of not sure why people play this deck. It slows down their central strategy of summoning JD by filling the grave with Flamvells instead of Lightsworns. And if you mill your copies of Rekindling thats it basically. I understand that if you pull it off it can be game or hard to come back from but I'd rather play Twilight over this.
Friday, December 11, 2009
Hidden Arsenal - Hopeless Dragons
Hopeless Dragons wasnt a viable deck type in the TCG because the key card was only available in the OCG. When it was released a lot of people rushed to the deck they believed would own the meta. What went wrong? Well lets look at the tripod of power at the time. The tripod consisted of three decks.Lightsworns, Gladiator Beasts, and Blackwings. Lightsworns would easily outspeed Hopeless Dragons and overpower it with Honests, Celestias, and Judgment Dragon. Gladiator Beasts were packing three Solemn Judgments, triple War Chariots, and double Rescue Cats. Blackwings were faster and stronger than the other two and otk'ed their opponent more frequently with 3 Gales and 2 Dark Strike Fighters. Hopeless Dragons were just no match. Now with Blackwings losing a lot of power with the limitation of Gale and banning of Dark Strike Fighter, and Gladiators losing Rescue Cat and Solemn Judgment to the limited list, Hopeless can move up a couple tiers. With Lightsworns as the only real threat still able to defeat Hopeless Dragons consistently these Dragon decks better start packing some tech. Koa'ki Meiru Drago shuts downs the special summoning of lights and darks allowing you to control the field with this 1900 beatstick. With 2 lightning Vortexes main decked you can easily wipe out an entire field of Lightsworns and lock their special summonings down with Drago. Now your opponent will have to waste their resouces to get rid of it while you build up for a major swing in advantage. Even though I mentioned Koaki Meiru Drago it belongs in the side deck becuase it complicated your general strategy of swarming with your dark monsters.
18 Monsters
3x Red Eyes Darkness Metal Dragon
2x Armageddon Knight
2x Van'Dalgyon the Dark Dragon Lord
2x Koa'ki Meiru Drago
2x Dark Creator
2x Phantom of Chaos
2x Dark Horus
2x Red Eyes Wyvern
1x Dark Armed Dragon
17 Spells
2x Trade-In
2x D.D.R. Different Dimension Reincarnation
2x Monster Reincarnation
2x Allure of Darkness
2x Lightning Vortex
2x My Body As a Shield
1x Brain Control
1x Foolish Burial
1x Heavy Storm
1x Mystical Space Typhoon
1x Future Fusion
8 Traps
3x Dark Bribe
2x Bottomless Traphole
1x Mirror Force
1x Call of the Haunted
1x Solemn Judgment
18 Monsters
3x Red Eyes Darkness Metal Dragon
2x Armageddon Knight
2x Van'Dalgyon the Dark Dragon Lord
2x Koa'ki Meiru Drago
2x Dark Creator
2x Phantom of Chaos
2x Dark Horus
2x Red Eyes Wyvern
1x Dark Armed Dragon
17 Spells
2x Trade-In
2x D.D.R. Different Dimension Reincarnation
2x Monster Reincarnation
2x Allure of Darkness
2x Lightning Vortex
2x My Body As a Shield
1x Brain Control
1x Foolish Burial
1x Heavy Storm
1x Mystical Space Typhoon
1x Future Fusion
8 Traps
3x Dark Bribe
2x Bottomless Traphole
1x Mirror Force
1x Call of the Haunted
1x Solemn Judgment
Hidden Arsenal - Junk & Debris
Junk and Debris is a popular deck in Japan because its cheap to make and its a synchro spammer by being able to bring out multiple synchros turn after turn. The deck has access to three Boss monsters 2 being Chaos Sorcerer and 1 being Dark Armed Dragon. And its a force to be reckoned with if you underestimate it. In the TCG it hasnt made such an impact because we were missing a very important card that made Junk and Debris a beast. That card was released in Hidden Arsenal and we know it as the Lightsworn killer, the Ally of Justice Catastor. Junk and Debris synchros into level fives like theres no tomorrow and the reason behind the name is because of Junk Warrior and Debris Dragon. Junk Warrior allows you to special summon a level 2 or lower monster from your grave for a quick synchro summon. Debris Dragon allows you to special summon higher level monsters like Blackrose Dragon. The deck relies on the Neo Spacian draw engine. With convert contact J&D is able to send a Neo Spacian from their hand and deck to the grave and allowing you to draw 2 cards. With neo Spacian Glow Moss being a light attribute and Neo Spacian Dark Panther being a dark attribute its easy to bust a first turn Chaos Sorcerer. Heres a sample decklist for you to view from the very man who helped make this deck popular, Rauzes.
Monsters 21
1 Dark Armed Dragon
2 Chaos Sorcerer
1 Cyber Dragon
3 Debris Dragon
1 Armageddon Knight
3 Junk Syncron
1 Neo Spacian Grand Mole
2 Neo Spacian Black Panther
2 Neo Spacian Glow Moss
1 Dandylion
1 Sangan
1 Treeborn Frog
2 Cross Porter
Spell 11
2 Pot of Avarice
2 Foolish Burial
1 Reinforcements of the Army
1 Heavy Storm
1 Mystical Space Typhoon
2 Convert Contact
2 Allure of Darkness
Traps 8
3 Raigeki Break
2 Bottomless Trap Hole
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
Armageddon Knight is used to dump a Cross Porter allowing you to search your deck for a Neo Spacian or getting that extra dark in your grave for Dark Armed Dragon or Chaos Sorcerer. Neo Spacian Grand Mole is your synchro removal and is an excellent stall card. Dark panther is able to copy any monsters effect. Mimic Judgment Dragon and you can blow up the field. Dandylion is here to abuse with Debris Dragon and the tokens help make good defense and synchro material. Raigeki Break is used in this deck because you want your opponents threats in the grave. Its not as appealing as Phoenix Wing Wind Blast because Wind Blast locks your opponents draw but it allows them to redraw it. For example. Your opponent summons Judgement Dragon. He pays his 1000 life points to destroy all cards on the field. You have 2 options. Send the Judgment Dragon to the top of the deck where they'll draw it again next turn or destroy it? Its your choice.
Monsters 21
1 Dark Armed Dragon
2 Chaos Sorcerer
1 Cyber Dragon
3 Debris Dragon
1 Armageddon Knight
3 Junk Syncron
1 Neo Spacian Grand Mole
2 Neo Spacian Black Panther
2 Neo Spacian Glow Moss
1 Dandylion
1 Sangan
1 Treeborn Frog
2 Cross Porter
Spell 11
2 Pot of Avarice
2 Foolish Burial
1 Reinforcements of the Army
1 Heavy Storm
1 Mystical Space Typhoon
2 Convert Contact
2 Allure of Darkness
Traps 8
3 Raigeki Break
2 Bottomless Trap Hole
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
Armageddon Knight is used to dump a Cross Porter allowing you to search your deck for a Neo Spacian or getting that extra dark in your grave for Dark Armed Dragon or Chaos Sorcerer. Neo Spacian Grand Mole is your synchro removal and is an excellent stall card. Dark panther is able to copy any monsters effect. Mimic Judgment Dragon and you can blow up the field. Dandylion is here to abuse with Debris Dragon and the tokens help make good defense and synchro material. Raigeki Break is used in this deck because you want your opponents threats in the grave. Its not as appealing as Phoenix Wing Wind Blast because Wind Blast locks your opponents draw but it allows them to redraw it. For example. Your opponent summons Judgement Dragon. He pays his 1000 life points to destroy all cards on the field. You have 2 options. Send the Judgment Dragon to the top of the deck where they'll draw it again next turn or destroy it? Its your choice.
Hidden Arsenal-Dark Gigavise
Hidden Arsenal is where I'll discuss decks that have the ability to take down Tier 1 decks.
With the release of the new Structure Deck Warrior's Strike, the Gemini archetype gains a boost in power. With Supervise to give Gemini's their effects it allows for Geminis to work faster. Normally equip cards are a drag to play because they really dont benefit in the long run, but Supervise allows you to special summon a Gemini monster from your graveyard whenever Supervise hits the grave from the field. You could fit Supervise into a fully dedicated Gemini deck and see results but today were choosing a specific Gemini to work with and were giving it a drawing engine and a boss monster. Gigaplant was released in Phantom Darkness alongside Lonefire Blossom. Together these two cards were able to create the Gigaplant Mass Driver First Turn Kill. With Gigaplant being able to special summon plants from either the grave or hand it makes it the perfect card to build a deck around with plant cards like Copy Plant and Nettles both released in Crossroads of Chaos.
Monsters: 18
3x Cyber Valley
2x Gigaplant
2x Lonefire Blossom
2x Copy Plant
1x Dark Armed Dragon
1x Gorz, Emissary of Darkness
1x Blackwing, Gale the Whirlwind
1x Mystic Tomato
1x Nettles
1x Sangan
1x Violet Witch
1x Card Trooper
1x Plaguespreader Zombie
Spells: 16
3x Supervise
2x Mark of the Rose
2x D.D.R.
2x Allure of Darkness
2x My Body As a Shield
1x Miracle Fertilizer
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Mind Control
Traps: 9
2x Bottomless Trap Hole
2x Phoenix Wing Wind Blast
2x Dark Bribe
1x Call of the Haunted
1x Solemn Judgment
1x Mirror Force
This is currently the deck I am playing. I decided to add a dark engine to speed things up and allowing us access to Dark Armed Dragon. Cyber Valleys are included to stall while you draw your combo pieces and you can easily steal your opponents cards with 2 Mark of the Rose, 1 Brain Control, 1 Mind Control, and Goyo Guardian if you have one. I tech 2 My Body As a Shield's because of all the monster destruction in every deck and I dont want to be stymied by a Mirror Force when i attack for game and it protects you from cards like Judgment Dragon. The goal of the deck is to be able to summon Gigaplant to the field while holding a copy of Supervise in your hand and having either a Copy Plant in your grave or hand. If its in the deck you use Gigaplant to bring out Lonefire and tribute it to search for Copyplant. You then synchro Copy Plant and and Gigaplant to bring out Powertool Dragon. Supervise will activate and give you Supervise back. You then use Powertool's effect to grab three equip cards from the deck and shuffle them and have your opponent choose one randomly. Its best to grab 2 Supervise and one other. If your opponent chose Supervise then you start the combo again until you have a full field of synchros. The best case scenario is having three Powertool Dragons out on the field with a Gigaplant and a mark of the Rose. that way you steal your opponents monster and are able to deal the 8000 points of damage you need to win.
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With the release of the new Structure Deck Warrior's Strike, the Gemini archetype gains a boost in power. With Supervise to give Gemini's their effects it allows for Geminis to work faster. Normally equip cards are a drag to play because they really dont benefit in the long run, but Supervise allows you to special summon a Gemini monster from your graveyard whenever Supervise hits the grave from the field. You could fit Supervise into a fully dedicated Gemini deck and see results but today were choosing a specific Gemini to work with and were giving it a drawing engine and a boss monster. Gigaplant was released in Phantom Darkness alongside Lonefire Blossom. Together these two cards were able to create the Gigaplant Mass Driver First Turn Kill. With Gigaplant being able to special summon plants from either the grave or hand it makes it the perfect card to build a deck around with plant cards like Copy Plant and Nettles both released in Crossroads of Chaos.
Monsters: 18
3x Cyber Valley
2x Gigaplant
2x Lonefire Blossom
2x Copy Plant
1x Dark Armed Dragon
1x Gorz, Emissary of Darkness
1x Blackwing, Gale the Whirlwind
1x Mystic Tomato
1x Nettles
1x Sangan
1x Violet Witch
1x Card Trooper
1x Plaguespreader Zombie
Spells: 16
3x Supervise
2x Mark of the Rose
2x D.D.R.
2x Allure of Darkness
2x My Body As a Shield
1x Miracle Fertilizer
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Mind Control
Traps: 9
2x Bottomless Trap Hole
2x Phoenix Wing Wind Blast
2x Dark Bribe
1x Call of the Haunted
1x Solemn Judgment
1x Mirror Force
This is currently the deck I am playing. I decided to add a dark engine to speed things up and allowing us access to Dark Armed Dragon. Cyber Valleys are included to stall while you draw your combo pieces and you can easily steal your opponents cards with 2 Mark of the Rose, 1 Brain Control, 1 Mind Control, and Goyo Guardian if you have one. I tech 2 My Body As a Shield's because of all the monster destruction in every deck and I dont want to be stymied by a Mirror Force when i attack for game and it protects you from cards like Judgment Dragon. The goal of the deck is to be able to summon Gigaplant to the field while holding a copy of Supervise in your hand and having either a Copy Plant in your grave or hand. If its in the deck you use Gigaplant to bring out Lonefire and tribute it to search for Copyplant. You then synchro Copy Plant and and Gigaplant to bring out Powertool Dragon. Supervise will activate and give you Supervise back. You then use Powertool's effect to grab three equip cards from the deck and shuffle them and have your opponent choose one randomly. Its best to grab 2 Supervise and one other. If your opponent chose Supervise then you start the combo again until you have a full field of synchros. The best case scenario is having three Powertool Dragons out on the field with a Gigaplant and a mark of the Rose. that way you steal your opponents monster and are able to deal the 8000 points of damage you need to win.
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Perfect Circle Zombie or PCZ
What I dont understand is why people don't use this deck anymore.
21 Monsters
3 Raiza the Storm Monarch
2 Caius the Shadow Monarch
2 Goblin Zombie
2 Mezuki
2 Destiny Hero-Malicious
1 Elemental Hero Stratos
1 Destiny Hero-Plasma
1 Destiny Hero-Diamond Dude
1 Destiny Hero-Fear Monger
1 Plaguespreader Zombie
1 Spirit Reaper
1 Blackwing-Gale the Whirlwind
1 Sangan
1 Gorz the Emissary of Darkness
1 Dark Armed Dragon
12 Spells
3 Destiny Draw
2 Allure of Darkness
1 Heavy Storm
1 Brain Control
1 Scapegoat
1 Mystical Space Typhoon
1 Reinforcements of the Army
1 Lightning Vortex
1 Foolish Burial
7 Traps
2 Phoenix Wing Wind Blast
2 Bottomless Traphole
1 Mirror Force
1 Call of the Haunted
1 Solemn Judgement
This was my deck before I moved onto Twilight. The deck decimates decks that are too slow to keep up with it and forces faster decks to slow down. You basically abuse the zombie engine for recursing +1's while your opponent struggles to keep up with you in card advantage. The monarchs become instant field presence with -1 for your opponent if they dont have a response to the monarchs effect. The Destiny Draw Engine allows you to swift through your deck while putting threats onto the table with the monarchs and zombies. With three Raizas and 2 Phoenix Wing Wind Blasts main decked it becomes easy to lock your opponents draws while you dump cards like Destiny Hero-Malicious, Mezuki, and Plaguespreader Zombie. The best opening this deck has is having a set goblin zombie and a set wing blast with a monarch in hand. You let your opponent destroy your goblin zombie and you search for mezuki. When they set a card to the backfield you wing blast it at the endphase dropping mezuki to the grave. On your turn you remove the mezuki to special summon goblin zombie and you tribute it for a monarch hopefully Raiza. Then you search your deck again with goblin Zombie and if you have another wing blast then the game should swing in your favor.
21 Monsters
3 Raiza the Storm Monarch
2 Caius the Shadow Monarch
2 Goblin Zombie
2 Mezuki
2 Destiny Hero-Malicious
1 Elemental Hero Stratos
1 Destiny Hero-Plasma
1 Destiny Hero-Diamond Dude
1 Destiny Hero-Fear Monger
1 Plaguespreader Zombie
1 Spirit Reaper
1 Blackwing-Gale the Whirlwind
1 Sangan
1 Gorz the Emissary of Darkness
1 Dark Armed Dragon
12 Spells
3 Destiny Draw
2 Allure of Darkness
1 Heavy Storm
1 Brain Control
1 Scapegoat
1 Mystical Space Typhoon
1 Reinforcements of the Army
1 Lightning Vortex
1 Foolish Burial
7 Traps
2 Phoenix Wing Wind Blast
2 Bottomless Traphole
1 Mirror Force
1 Call of the Haunted
1 Solemn Judgement
This was my deck before I moved onto Twilight. The deck decimates decks that are too slow to keep up with it and forces faster decks to slow down. You basically abuse the zombie engine for recursing +1's while your opponent struggles to keep up with you in card advantage. The monarchs become instant field presence with -1 for your opponent if they dont have a response to the monarchs effect. The Destiny Draw Engine allows you to swift through your deck while putting threats onto the table with the monarchs and zombies. With three Raizas and 2 Phoenix Wing Wind Blasts main decked it becomes easy to lock your opponents draws while you dump cards like Destiny Hero-Malicious, Mezuki, and Plaguespreader Zombie. The best opening this deck has is having a set goblin zombie and a set wing blast with a monarch in hand. You let your opponent destroy your goblin zombie and you search for mezuki. When they set a card to the backfield you wing blast it at the endphase dropping mezuki to the grave. On your turn you remove the mezuki to special summon goblin zombie and you tribute it for a monarch hopefully Raiza. Then you search your deck again with goblin Zombie and if you have another wing blast then the game should swing in your favor.
The Top Deck of the Format
Two Shonen Jumps have passed and we have Twilight reign Supreme twice. This Lightsworn build runs 2 Chaos Sorcerers as an extra boss monsters and monster removal to threats like Dark Armed Dragon and Blackwing Armor Master. Twilight has the option to run Allure of Darkness in the deck to help clear those hands of dead cards and to speed up the deck. Twilight decks have the option of running Dark Armed Dragon and Tragodeia as extra boss monsters. Twilight is seen as more consistent by some players because it can easily mill bad but as long as they milled a light and dark they can summon theyre Chaos Sorcerer. Twilight decks are known for being able to OTK theyre opponent more frequently than regular lightsworn. I ran a Twilight Deck at my regionals maining a Dark Armed Dragon along with my 2 Chaos Sorcerers. The results were beautiful. The downside to playing twilight is the side decking. If you simply side out the wrong cards you make the deck unstable and more susceptible to bad hands. Side out too many darks and Dark Armed and Sorcerer becomes useless. Side out one too many lightsworns and Judgment Dragon becomes harder to summon. My opinion on Twilight is that its a good deck but not the right decks for inexperienced duelists looking for a deck to take to a tournament. I have currently changed my Twilight deck into The French Twilight because I love how the Tragodeias work in the deck.
Introduction
My name is Darwin Pocasangre and I hail from Los Angeles, California. I am 18 years old. I have been playing this game for about two years now ever since Gladiators Assault was released. I've only been to 2 regionals and I did pretty crappy in my first one due to all my matches being against TeleDad. I was able to get my invite to Nationals on November 7, 2009 at the Long Beach Regionals placing 25th place with my Twilight deck.Im am currently a level 1 Judge at Savys and am a top player from both Savys and Legacy. I'll be providing you with a variety of articles about the Yu-Gi-Oh Trading Card Game on a daily basis.
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