tag:blogger.com,1999:blog-50611036621035392082023-07-17T21:56:52.850-07:00Beyond Birthdays Yugioh SiteBeyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.comBlogger78125tag:blogger.com,1999:blog-5061103662103539208.post-72202616527726540532010-10-20T17:44:00.000-07:002010-10-20T18:06:47.686-07:00How to side for the new formatHey guys its been forever since I last blogged but lets get to it. <br /><br />Machina Gadgets<br /><br />2x Pulling the Rug<br />1x Cyber Dragon<br />1x Mind Crush<br />2x Trap Hole<br />2x Gottoms' Emergency Call<br />2x Crevice into the Different Dimension<br />3x Nobleman of Crossout<br />2x Trap Stun<br /><br />Mirror Matches are one of the toughest matches for machina players since your 1-1 cards dont mean anything and thats where Pulling the Rug comes in. It shuts down opposing Gadgets and Gearframes and completely destroys the Gadget deck thinning and its also a great side against Monarch decks.<br /><br />Cyber Dragon allows you to take control against mirror matches by fusing every enemy machine monster for Chimeratech Fortress Dragon and its a beater against stun and Gladiator Beasts.<br /><br />Mind Crush devastates Gadget Mirror matches and it comes in handy against Infernity sometimes.<br /><br />The Trap Hole is sided in against both Blackwings, but also Gladiator Beasts and anti meta decks. All those decks rely heavily on normal summoning that it hurts to their consistency to keep field presence.<br /><br />Gottoms' Emergency Call saves you from tight situations against X-Saber players by taking their Faultroll plays or by simply chaining your E-Call to theirs. <br /><br />Crevice from the DD allows you to handle explosive decks like Lightsworn and Infernities and it hurts a little more now that Reborn is legal again. <br /><br />Triple Nobleman of Crossout hits Quickdraw decks where it hurts most. Without their Rykos thy cant simply win without loading their graveyard.<br /><br />Double Trap Stuns come in and come in against everything except lightsworns.<br /><br />Well thats it for today laters.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com6tag:blogger.com,1999:blog-5061103662103539208.post-17253123640862713852010-06-14T16:00:00.000-07:002010-06-14T16:20:23.029-07:00Gold Series 3<span style="font-style:italic;">So theres supposedly an "official" list out in Yugioh Wikia. I really dont trust that site but its all I have to work with right now so let me review the set. And the list has no references so dont let this go to your head and think its 100% legit. <br /><br /><br />•GLD3-FR001- Mist Valley Watcher<br />•GLD3-FR002- vice dragon(gold)<br />•GLD3-FR003- Amazoness Paladin<br />•GLD3-FR004- Amazoness fighter<br />•GLD3-FR005- Amazoness swordswoman<br />•GLD3-FR006- Amazoness blowpiper<br />•GLD3-FR007- Amazoness Tiger<br />•GLD3-FR008- Destiny Hero Malicious<br />•GLD3-FR009- Freya, the spirit of victory<br />•GLD3-FR010- Nova Summoner<br />•GLD3-FR011- Exploder Dragon(gold)<br />•GLD3-FR012- Goblin Zombie<br />•GLD3-FR013- Elemental Hero Prisma (gold)<br />•GLD3-FR014- Dimensional Alchemist (gold)<br />•GLD3-FR015-Judgement Dragon (gold)<br />•GLD3-FR016- Amazoness Chain Master<br />•GLD3-FR017- Mezuki(gold)<br />•GLD3-FR018- Plaguespreader zombie (gold)<br />•GLD3-FR019- Thunder King Rai-Oh(gold)<br />•GLD3-FR020- Blackwing - Gale the Hurricane (gold)<br />•GLD3-FR021- Blackwing - Bora the Spear<br />•GLD3-FR022- Blackwing - Sirocco the Dawn<br />•GLD3-FR023- Blackwing - Blizzard the Far North<br />•GLD3-FR024- Blackwing - Shura the Blue Flame<br />•GLD3-FR025- Blackwing - Kalut the Moon Shadow<br />•GLD3-FR026- Infernity archfiend (gold)<br />•GLD3-FR027- Infernity dwarf<br />•GLD3-FR028- Infernity guardian<br />•GLD3-FR029- Reese the ice mistress<br />•GLD3-FR030- numbing grub of the ice barrier<br />•GLD3-FR031- Mist Condor<br />•GLD3-FR032-Mist Valley Windmaster<br />•GLD3-FR033- worm falco<br />•GLD3-FR034- worm gulse<br />•GLD3-FR035- worm hope<br />•GLD3-FR036- worm jeteklips<br />•GLD3-FR037- Stardust Dragon (gold - synchro)<br />•GLD3-FR038- Blackwing - Armor master (gold - synchro)<br />•GLD3-FR039- Blackwing - Armed wing (gold - synchro)<br />•GLD3-FR040- MST(gold)<br />•GLD3-FR041- My Body as a Shield(gold)<br />•GLD3-FR042- smashing ground(gold)<br />•GLD3-FR043- enemy controller(gold)<br />•GLD3-FR044- d draw<br />•GLD3-FR045- black whirlwind<br />•GLD3-FR046- Amazoness archer<br />•GLD3-FR047- dramatic rescue<br />•GLD3-FR048- magical arm shield<br />•GLD3-FR049- Icarus Attack (gold)<br />•GLD3-FR050- Aegis of gaia<br /><br /><br />So Vice Dragons is finally officially released in the TCG and it should make Dragon Players happier. To me the cards is mediocre as I have no use for it. Exploder Dragon wasn't really expensive but it was hard to come by and it should make Disaster Dragon easier to build but the deck is still horrible. <br /><br />Elemental Hero Prisma makes E-Hero fans rage as its previous outrageous price kept them from buying copies of it and it significantly lowers the cost of building GB decks. Dimensional Alchemist was currently a 5 dollar common and was necessary in any deck that removes a butt load of cards. <br /><br />Judgment Dragon is reprinted again. Konami must really want to lower the price of a Lightsworn deck and his status as Gold Rare makes LS a little more appealing as the rest of the cards aren't expensive bar Lyla and Celestia. Mezuki was difficult to pull from PP2 and it was only 15 dollars. Now Konami decides is time to reprint the engine that made Zombies broken and if Mezuki does ever go to 2 then it should be easier to obtain along with Plaguespreader.<br /><br />Thunderking Rai-Oh's were costly to obtain in sets of 3 and provides a good side deck card or main deck tech with an affordable price and expect a rise in Stun decks with Rai-Oh's reprint. Gale gets the foil treatment and makes Blackwing decks easier to bling out with Gold reprints of Icarus Attack, Armor Master, and Armed Wing.<br /><br />Infernity Archfiend makes Infernity decks less costly but only by a little since Barriers are 60 each. But its a start if your making the deck. Stardust Dragons reprint as a Gold Rare officially makes it the Whore of Reprints but I see why Konami would put it on Gold Series 3. Its a staple in extra decks and its ridiculously high price before made it hard for kids who picked up the game through 5d's to obtain their characters favorite monster.<br /><br />MST is another Staple that gets the Gold Treatment and I guess it makes some people happy. IDk but I dont want to pull like more than 5 MST's when I buy my case. My Body as a Shield finally gets the shine it deserves and its a format too late now with OTK decks and X-sabers owning the meta. <br /><br />Smashing Ground gets a reprint in Gold as the Super version of the card was 0ver 40 dollars. Enemy Controllers were kind of hard to get but they're holo versions weren't difficult to obtain.<br /><br />Remember this review is on the list on wikia. There's no guarantee that its 100% legit so dont go and sell your super Icarus Attack's. All right I'll be coming with more posts later on.<span style="font-weight:bold;"></span></span>Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-71201239169460028552010-04-11T22:23:00.000-07:002010-04-11T22:27:52.381-07:00WTF?! TCG!!So Infernity Gun is now called Infernity Launcher and Infernity Revenger is called Infernity Avenger. So Beetle is a rare. Launcher and Mirage look super and Inferno looks like a rare. Avenger looks like a rare. Doom dragon is obviously an ultra. I hate the names but if the rarities are like this then I will buy them all in one day!!!! Actually on the day of the Sneak Preview!!!!!Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-14555662260226535922010-04-06T20:14:00.001-07:002010-04-06T20:17:29.867-07:00The Shining Darkness part 2So X-Sabers seem to keep getting supports TCG exclusives. While Boggart Knight was decent the new card is crap. <a href="http://www.konami.com/yugioh/articles/?p=1665">Saber Vault</a> pumps up X-Saber attack points by 100 for each level they have. So Gottoms is a 4000 beater. Okay. It has no other effects and can easily destroyed since its a field card. I used to run X-Sabers and I would really like to toy with Boggart Knight but the Saber Vault is useless.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-39794675028641318622010-03-29T12:22:00.000-07:002010-03-29T12:29:20.563-07:00The Shining DarknessYo peeps! It's been a while since I've last posted but I've been kind of busy. Well Konami has released info on one of the new exclusives for the TCG for The Shining Darkness. It's name is <a href="http://www.konami.com/yugioh/articles/?p=1647">XX-Saber Boggart Knight</a>. Its a crazy 1900 attack point monster that has a Marauding Captain special summoning effect exclusive for the X-Saber theme. Its downside is that you can only use it for a X-Saber Synchro but that's perfectly fine if you're playing X-Sabers. Also The Shining Darkness is bringing <a href="http://yugioh.wikia.com/wiki/X-Saber_Pashuul">X-Saber Pashuul</a> and <a href="http://yugioh.wikia.com/wiki/X-Saber_Palomuro">X-Saber Palomuro</a> both that were exclusive to the Duel Terminal and the OCG. Will X-Sabers become a tier one deck in The Shining Darkness? Only time will tell since no one has any idea what Konami is capable of.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com1tag:blogger.com,1999:blog-5061103662103539208.post-1075207976755978272010-03-18T20:22:00.000-07:002010-03-18T20:40:11.507-07:00Yugioh and MathThey have more in common than you may believe. I'm pretty sure everyone has heard of plus 1's and minuses in their yugioh careers. If not then let me break it down. <br /><br /><span style="font-weight:bold;">A plus is something that was added to your over all card presence. A minus means you lost an extra card worth of card presence.</span><br /><br /><span style="font-style:italic;">For example.</span> A typical plus 1 in a Lightsworn deck is Wulf and Garoth. Both add cards to your economy while doing relatively nothing. Lets say you have six cards with your field and hand combined. And you control a Lumina and Garoth. At endphase lets say Lumina mills nothing important but Garoth mills a Wulf. Wulf will special summon itself onto the field and Garoth will let you draw one card from your deck as a result of milling a Lightsworn. Now your card economy should be 8. You are now 2 cards ahead of your opponent had this been the first turn of the duel and the duel should be in your favor. <br /><br />An example of a minus is when you trade of cards that leaves you with a worse economy than your opponent. Lets say my opponent has a Shura on the field with a set Icarus attack. Let's say I special summon a Cyber Dragon and I have a set Trap Stun. We both control 6 cards in our economy. I attack Shura with Cydra. My opponent responds with Icarus attack tributing Shura and targeting Cydra and Trap Stun. If I respond with Trap Stun my opponent will not be able to destroy my Cydra. Now his total card economy is 4 while mine is 5. All because my opponent expected a 2-2 trade off and I messed that up by using one card to nullify a 2-2 trade.<br /><br />An even trade is usually expressed in terms of how many cards you used to rid your opponent of cards. Lets say My opponent controls 2 Judgment Dragons and nothing else. And I control 2 cards in my economy. If I use Lightning Vortex to dispatch the 2 monsters then I have clearly created a 2-2 trade off. I spent 2 cards to get rid of 2 cards. Now If my opponent had 3 Judgment Dragons then clearly he would be cheating but lets say for educational purposes he does have 3 of them on the field. And I have 3 cards worth of economy. If I use Lightning Vortex I effectively created a minus for my opponent while since I used up 2 cards to get rid of 3. <br /><br />1 for 1's are even easier to understand. It's simply one card is used to rid one other. 1 for 1 cards can only take out 1 card no matter what the situation is. Since when have you seen a Smashing Ground destroy 2 or more monsters? Never right? Good. <br /><br />Well that's it for today. I'll start updating my blog more often now that I have more time. Check out my Youtube channel and subscribe to me!<br /><br /><a href="http://www.youtube.com/666kidrobot">www.youtube.com/666kidrobot</a>Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-4147848380746632062010-03-07T20:47:00.000-08:002010-03-07T20:57:28.839-08:00Tournament ReportToday I decided to enter a tournament at my locals. I haven't entered a tournament since Shonen Jump Los Angeles. I borrowed a Dimensional Eatos deck from my friend and entered with it. I went 2-3. <br /><br />My first round I faced my teammate and he raped me with Icarus Attack game 1 and 3. He was playing Blackwings of course. <br /><br />My second round opponent was a friend of mine who seemed to be playing DivaDad or some Absolute Zero build. Not really sure. Dimensional Fissure and D.D. Survivors wrecked his field. <br /><br />My third round opponent was running monarchs and he kept getting rid of my D-Fissures with them. I didn't draw my Skill Drains.<br /><br />My fourth Round opponent didn't show. Sad face.<br /><br />My fifth round opponent was running Counter Fairies. He main decked triple Fissure and triple Smashing Ground. Since the deck ran little monsters I got pwned. He magic Drained my Gemini Sparks!!!!<br /><br />Oh well. Had fun. Got some cards for my Infernity deck. Next week is regionals. I hope they get me to judge. If they don't then I'll probably play. I'm going to be running my GB deck with 3 Starlight Road. They come out on Tuesday but I'm getting them tomorrow!!<br /><br />Till next time!<br /><br />P.S. Check out my Youtube Channel. <a href="http://www.youtube.com/user/666kidrobot">Youtube.com/user/666kidrobot</a>Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-48460035565889954932010-03-03T12:02:00.001-08:002010-03-03T12:09:19.163-08:00Infernities are broken!!!<span style="font-style:italic;"><span style="font-weight:bold;">I saw the video Neuxcharge posted on his youtube channel and it blew my mind. I actually proxied the deck (I hate proxying) and its ridiculously powerful. I haven't lost yet with it. Here's the link to <a href="http://www.youtube.com/watch?v=-1CGOpvprVo">Junk and Debris Versus Infernity</a>. And <a href="http://www.youtube.com/watch?v=hFkHAp91VP4&feature=related">here</a> is the deck and commentary by Neuxcharge. Both videos are the property of NeuxCharge and I do not claim them as mine. Subscribe to Neuxcharge. </span></span><br /><br />Here's the deck list for those can't see the video.<br /><span style="font-weight:bold;"><br />Monsters:17</span><br /><span style="font-style:italic;">3 Infernity Archfiend<br />3 Infernity Beetle<br />2 Infernity Necromancer<br />2 Infernity Mirage<br />2 D-hero Malicious<br />2 Dark Grepher<br />1 Armageddon Knight<br />1 Plaguespreader Zombie<br />1 Dark Armed Dragon</span><br /><br />Spells:14<br /><span style="font-style:italic;">2 Dark World Dealing<br />1 Allure of Darkness<br />1 Hand Destruction<br />3 Infernity Gun<br />1 Heavy Storm<br />1 Giant Trunade<br />1 Mystical Space Typhoon<br />1 Reinforcement of the Army<br />1 Dark Eruption<br />1 One for One<br />1 Foolish Burial</span><br /><br /><span style="font-weight:bold;">Traps:09</span><br /><span style="font-style:italic;">3 Threatening Roar<br />2 Infernity Inferno<br />2 Trap Stun<br />2 Raigeki Break</span><br /><br /><span style="font-weight:bold;">Extra Deck:15</span><br /><span style="font-style:italic;">3x Trishula, Dragon of the Ice Barrier<br />2x Ally of Justice Decisive Arms<br />1x Red Dragon Archfiend<br />1x Colossal Fighter<br />1x Thought Ruler Archfiend<br />1x Stardust Dragon<br />1x Dark End Dragon<br />2x Gaia Knight<br />1x Brionac, Dragon of the Ice Barrier<br />1x Goyo Guardian<br />1x Ally of Justice Catastor<br /><br /></span>Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com1tag:blogger.com,1999:blog-5061103662103539208.post-73066796685424417862010-02-26T18:29:00.000-08:002010-02-26T18:53:06.752-08:00GB Post March 1stI haven't posted anything new in a while and I can't wait till I can actually play this deck in a tournament. Check it out!<br /><br />Monsters:18<br />3x GB Laquari<br />3x Test Tiger<br />2x GB Equeste<br />2x Cyber Dragon<br />1x GB Murmillo<br />1x GB Bestiari<br />1x GB Retiari<br />1x GB Hoplomus<br />1x GB Darius<br />1x GB Secutor <br />1x X-Saber Airbellum<br />1x Blackwing-Gale the Whirlwind<br /><br />Spells:09<br />3x Gladiator Proving Ground<br />2x Book of Moon<br />1x Heavy Storm<br />1x Cold Wave<br />1x Mystical Space Typhoon<br />1x Smashing Ground<br /><br />Traps:13<br />3x GB War Chariot<br />3x Dimensional Prison<br />2x Bottomless Traphole<br />2x Waboku<br />1x Solemn Judgment<br />1x Torrential Tribute<br />1x Trap Dustshoot<br /><br />Yes. That's a lot of traps. With Dimensional Eatos as my worst match up, the deck needed a large amount of monster removal. All the spell and trap removal is in the side. 2 Cyber Dragons bait out the bottomless and are quite useful for synchro summoning into level 8 monsters. Let me know what you think. All comments and questions are appreciated and I will get back to you soon.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-63105935773458362992010-02-26T18:25:00.000-08:002010-02-26T18:29:09.785-08:00Just Bought a box! Throw some D's on that B%&$@!My pulls:<br /><br />Super:05<br /><br />1x Fiendish Chain<br />1x Tuner's Scheme<br />1x Saber Hole<br />1x Dragonic Guard<br />1x Super-Nimble Mega Hamster<br /><br />Ultra:02<br /><br />1x Sun Dragon Inti<br />1x Drill Warrior<br /><br />Ultimate:01<br /><br />1x Drill Warrior<br /><br />Secret:01<br /><br />Core Transport Unit<br /><br />Well...the box was all right I guess. Well for me it was. I needed the Saber Hole, Sun Dragon Inti, and Core Transport Unit. The rest is trade bait.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-36245260543756841352010-02-24T14:48:00.001-08:002010-02-24T14:55:17.723-08:00I'm Back!Its been a while since I've updated my blog because I switched internet services and was without the web for about a week. Now I'm back! I recently bought 3 Machina Force Structure decks on Monday as well as 2 boxes off Absolute Powerforce. I pulled decent from both boxes but didn't pull the secret I wanted. I got Shield Wing and Djinn. Like I was saying. The Machina deck is really good. They have their own Stratos that searches for any machina monster. They have a boss card that can easily be summoned and they deck packs awesome cards like Cyber Valley and D-Prison as commons. I've built my own Machina deck but haven't tested it against an actual person yet becuase I've been at home all week. Apparently Machina is good with the Ancient Gear Dragon. The deck runs Trade In's as draw power and the Stratos machine thins the deck whiile Scrap Recycler allows you to set up Fortress when its summoned and allows you to draw 1 by recycling 2 level 4 fallen machines. The deck looks really impressive and makes Chimera Fortress Dragon more dangerous since it can be used against you. I'll post my own deck list soon after testing it. On another note I am judging this Saturday at the Long Beach Regionals.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-19079522533421346342010-02-17T18:54:00.000-08:002010-02-17T19:06:40.707-08:00Monarch post March Ban ListI was bored all day because I had to stay home and take care of my sick nephew. I decided to relieve myself of my boredom and decided to make a new Monarch deck that fits with the new ban list. Here's the result of my boredom.<br /><br />Monsters:23<br />3x Caius the Shadow Monarch<br />1x Card Trooper<br />2x Cyber Dragon<br />3x Cyber Valley<br />2x Dandylion<br />1x Gorz the Emissary of Darkness<br />2x Krebons<br />2x Mystic Tomato<br />1x Plaguespreader Zombie<br />1x Psychic Commander<br />2x Raiza the Storm Monarch<br />1x Sangan<br />1x Tragoedia<br />1x Treeborn Frog<br /><br />Spells:09<br />1x Allure of Darkness<br />1x Brain Control<br />1x Emergency Teleport<br />1x Enemy Controller<br />1x Foolish Burial<br />1x Heavy Storm<br />1x Mind Control<br />1x Mystical Space Typhoon<br />1x One for One<br /><br />Traps:08<br />2x Bottomless Traphole<br />1x Mirror Force<br />2x Phoenix Wing Wind Blast<br />3x Reckless Greed<br /><br />Its pretty fun. That's all for today!Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-16317906403723515572010-02-17T12:06:00.001-08:002010-02-17T12:16:48.962-08:00Status Report<span style="font-style:italic;">With the new ban list crippling LS, Zombies, and D-Heroes as well as a few other cards I am currently updating my decks to fit the new ban list.</span><br /><br /><span style="font-weight:bold;">Gladiator Beasts(Added Widespread Dud)<br /><br />Relinquished Djinn Control(Removed one allure and 2 Necro Gardnas. Deck is on standby)<br /><br />X-Sabers (Currently in its testing stages. Needs improvement)<br /><br />Gravekeepers (Removed one allure and am currently running a full play set of Caius)<br /><br />Koa'ki Meiru (Currently on standby. Haven't finished the deck yet)<br /><br />Quickdraw Synchro (On standby. I am still missing a large portion of the extra deck and a few main deck cards.</span><br /><br /><br />Feel free to ask me any questions and/or request anything you would like to see me cover. Till next time. Peace!Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-40840881917822120302010-02-17T09:25:00.000-08:002010-02-17T09:29:09.457-08:00BrionacIs it me or is Brionac still at 3 in the TCG?Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-41467104394471164552010-02-16T20:42:00.000-08:002010-02-17T09:25:53.023-08:00The New Banlist<span style="font-weight:bold;">Restricted:<br />Chaos Sorceror<br />Tragoedia<br />Necro Gardna<br />Necroface<br />Mezuki<br />Lumina, Lightsworn Summoner<br />Burial From Another Dimension<br />Foolish Burial<br />Destiny Draw<br />Charge of the Light Brigade<br />Allure of Darkness<br />Mind Crush<br />Magical Explosion<br /><br />Semi Restrict:<br />Honest<br />Cyber Dragon<br />Demise the King of Armageddon<br />Dandylion<br />Treeborn Frog<br />Black Whirlwind<br />United We Stand<br />Royal Decree<br />Royal Oppression<br />Skill Drain<br /><br />To 3:<br />Mask of Darkness<br />Smashing Ground<br /></span><br />First off <span style="font-weight:bold;">WTF<span style="font-style:italic;"></span></span>! They didn't weaken Lightsworn. They murdered it. With Lumina, Charge, and Gardna limited the LS crew is out of power. To make things worse Honest was semi-ed as well making LS nothing but a joke. Zombies were hit as expected with Mezuki back in the limited list and both Burials joining it on the list. Chaos Sorcerer, Tragoedia, and Allure at 1 weakened every dark deck out there and ruined LS chance at a revival in the form of Twilight. Chaos is dead. D-Draw and Allure at 1 makes the D-Hero engine obsolete. Necroface and Magical Explosion at 1 ends the possibility of the OCG otk's from setting foot in TCG territory. Mind Crush at 1 doesn't make sense to me but whatever I don't mind. Cyber Dragon at 2 revives the dead machine archetype and gives Monarch decks hope along with the extra Treeborn frog and Dandylion now accessible to them. Black Whirlwind at 2 was the only hit Blackwing took aside from Allure but I'm pretty sure they'll suffice with Reckless Greed. Royal Oppression and Skill Drain at hit all the anti meta decks and makes GB's scream with joy. Royal Decree at 2 really doesn't do much but I don't care about this one either. Mask of Darkness at 3 makes Trap Heavy decks better in reusing their traps while an unlimited Smashing Ground will deal with all the annoying big defenders and will most likely replace Fissure. <br /><br />Its finally confirmed by Shriek so everyone who held on their D-Draws and Lightsworn cards tough luck.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-42920848860821859742010-02-15T19:18:00.000-08:002010-02-15T19:46:59.764-08:00The Perfect Side pt.2<span style="font-weight:bold;">Welcome back. Today I'll continue going over side decks for certain decks. Lets look at Zombies and Blackwings.<br /><br />Zombie decks are a conservative deck that goes nuts once it has all the pieces in store for the OTK. Heavily focusing on searching cards from the deck and recovering cards from the grave makes Zombie decks easy to side against. Kycoos, Banishers, D-Fissures, and Thunderkings tear this deck apart. Here's what a standard Zombie decks side should look like.<br /><br />3x Kycoo the Ghost Destroyer<br />2x Dust Tornado<br />2x Legendary Jujitsu Master<br />2x Royal Oppression (If not main decked)<br />2x Traphole<br />2x D.D. Crow<br />1x Malevolent Catastrophe<br />1x Lightning Vortex <br /><br />The Kycoos protect the ever important Zombie graveyard and decimates Lightsworn and other Zombie decks graveyards. The Dust Tornado's deal with the annoying War Chariots and anything else your opponent is attempting to hit you with. JuJu counters anti meta decks and forces Gladiators to wait until they have an answer to it. Royal Oppression stomps Lightsworn and Glads while controlling the mirror match. The Trapholes are brought in against Blackwings and GB's who are very reliant on their normal summoning. D.D. Crows deal with Necro Gardnas, Plaguespreaders, and anything else in the grave. Malevolent Catastrophe is brought in against anti meta decks, Blackwings, and GB match ups because both decks rely on heavy back row support. The Vortex controls the size of the opponents field and helps deal with problems your monsters cant handle.<br /><br />Blackwings are straight beasts. Winged Beasts to be more specific. It can deal damage real fast and is very flexible when it comes to synchro summoning. It can focus on swarming the field with the help of Whirlwind or it can be controlling with Icarus Attack. Blackwings are the most flexible side deck users since most of the cards sided don't hurt the Blackwings at all. Blackwings only weakness is decks that are faster and hit harder than they do. Here's what I think the perfect side for Blackwings is.<br /><br />3x Light Imprisoning Mirror<br />2x Kycoo the Ghost Destroyer<br />2x Skill Drain<br />2x Royal Oppression<br />2x Delta Crow-Anti Reverse<br />2x Trap Hole<br />2x Tragoedia<br /><br />Blackwings were able to handle Lightsworns before Gale was limited. Now Lightsworns are able to out speed Blackwings. Light Imprisoning Mirror, Oppressions and Kycoos are sided in against them to help slow them down while dealing with their graveyard (Skill Drains work too as they stop the continuous effects of Aurkus and Jain, 2 cards Light Imprisoning mirror cant stop). Kycoos, Oppressions and Trap Holes help deal with the Zombie threats while Skill Drain, Royal Oppression, and Trap Hole deal with the Glad deck. Delta Crows help deal with anti meta decks and decks that set too much back row. The Tragoedia's are brought in during the Mirror Match. Stealing monsters that work with your deck is always nice and not to mention Whirlwind adds card to the hand increasing Tragoedia's attack.<br /><br />Well that's all for right now. <br /></span>Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-16106997532964623712010-02-13T11:22:00.000-08:002010-02-13T12:06:52.645-08:00The Perfect Side<span style="font-weight:bold;">Side decking is a difficult art to master since there are so many decks out there and you're only allowed to 15 cards to help combat them. The side deck should include cards that cover your decks weaknesses and help take down others. With only 15 slots lets look at some decks and see what they're staple side should look like.<br /><br />Lightsworns/Twilight: They rely heavily on milling their deck and focus on their graveyard while summoning huge monsters. Anti Meta decks like Skill Drain and Fissure their them apart. Here's an average side for them.<br /><br />3x Royal Decrees<br />2x Breaker the Magical Warrior<br />2x Kycoo the Ghost Destroyer<br />2x Bottomless Traphole<br />1x Mystical Space Typhoon<br />1x Giant Trunade<br /><br />Those 11 cards are pretty much standard for the LS/Twilight builds. The extra four cards can be tech cards of your choice. My body as a Shield and Fairy Wind work well too. The decrees completely shut down Light and Shadow Imprisoning Mirror as well as the feared Skill Drain. Breakers make sure they clear Light Imprisoning Mirrors and Fissures while counting as dark's for DAD and Chaos Sorcerer. Kycoos are usually brought in against Zombies to completely shut them down and can be sided against other decks to prevent Soul Releases and opposing Kycoos from damaging your strategy. The Bottomless Trapholes are sided in against decks that carry large monsters like Dimensional Eatos and makes the LS/Twilight more aggressive and dangerous as the Bottomless are usually not expected. MST and Giant Trunade are sided in against GB's and every anti meta deck that uses Skill Drains and Fissures. <br /><br />Gladiator Beasts are one of the most feared decks around because they can easily shut down your opponents strategies with their multiple tag ins. The GB's rely heavily on special summoning and effects so when the opponent sides in Oppressions and Skill Drains the GB player is in trouble. Here's their usual side deck strategy.<br /><br />3x Banisher of the Radiance<br />3x Trap Stun<br />3x Dust Tornado<br />2x Kycoo the Ghost Destroyer<br />2x Dimensional Fissure<br />2x My Body as a Shield<br /><br />Banishers, Kycoo, and Fissures are sided in against Zombies and Lightsworn decks. Even though GB's have an even match up against Zombies it can still be out sped by Lightsworns. It evens the playing field and makes both decks strategies fail. The Trap Stuns and Dust Tornadoes are sided in against anti meta decks and any deck that sided in Mirror of Oaths. My Body as a Shield are sided in against the dreaded Stardust Dragon, Bottomless Traphole, and Mirror of Oaths.<span style="font-style:italic;"></span></span><br /><br />I'll go over more decks side deck tomorrow. Peace.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-70827166506745263492010-02-12T11:51:00.000-08:002010-02-12T12:20:58.477-08:00Keepers of the Dead<a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Descendant">Gravekeeper's Descendant</a> aka Jack Atlas is a Hand of the Six Samurai for the Gravekeeper archetype except he can destroy any card on your opponents side of the field. He makes Spy more valuable as he can be searched out by it. I would run 2-3 of these.<br /><br /><a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Visionary">Gravekeeper's Visionary </a>is a boss in Gravekeeper's as he gets powered up for each Gravekeeper in the grave by 200 and he can prevent his destruction. I would run only 1-2 of this card.<br /> <br /><a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Priestess">Gravekeeper's Priestess</a> is the promo from the set and she makes cards like Royal Tribute more viable. She also grants some of the Gravekeepers effects. Good effect and I suggest 1-2.<br /><br /><a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Stele"><br />Gravekeeper's Stele</a> is a good card to run because it recycles extra Gravekeeper cards and makes Visionary from running out of protection. It makes using Royal Tribute less risky since you can recover your fallen Gravekeepers.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-3870241490891992622010-02-11T19:35:00.000-08:002010-02-11T19:54:16.920-08:00My sword Versus your Saber<span style="font-style:italic;">X-Sabers have been out for a while and haven't topped in a major event because they were too inconsistent and were crushed by faster decks like Lightsworn and Blackwings. With the release of Absolute Powerforce the X-Saber archetype gets the much needed support they needed to be able to handle other decks. <br /><br /><a href="http://yugioh.wikia.com/wiki/Saber_Hole">Saber Hole</a> is a counter trap card that negates the summon of a monster as long as you control an X-Saber. Saber Hole makes X-Sabers a lot better because now X-Sabers have a counter to monsters they didn't have answers too before like JD and DAD. It becomes a staple in the deck and should be run in threes. <br /><br /><a href="http://yugioh.wikia.com/wiki/XX-Saber_Garsem">XX-Saber Garsem</a> is a Goblin Zombie for X-Sabers but only if he is destroyed by a card effect and sent to the graveyard. He also gains an extra 200 attack for each face up X-Saber monster on your side of the field. Since X-Sabers swarm the field with Faultrolls and E-Calls, Garsem should have no problem getting pumped up. His other effect is useful if you can bait a Torrential Tribute or Mirror Force. I would only suggest 1-2 Garsems. <br /><br /><a href="http://yugioh.wikia.com/wiki/XX-Saber_Emmersblade">XX-Saber Emmersblade</a> is a searcher for the X-Saber monsters. Giant Rat was good but he couldn't search out Airbellum and Giant Rats in the grave didn't benefit Gottoms E-Call and Gardestrike. Emmersblade pulls the deck together and makes it more consistent. As good as they are only 2 Emmersblade is recommended. Three is overkill.<br /><br /><a href="http://yugioh.wikia.com/wiki/XX-Saber_Hyunlei">XX-Saber Hyunlei</a> is a level 6 synchro monster that requires a non tuner X-Saber monster as its requirement. Its effect allows it to destroy up to three spell or traps on your opponents side of the field when its synchro summoned. Do I need to go on. X-Sabers had problems getting rid of spells and traps outside of Heavy Storm. Saber Slash was nice but it didn't hit face downs. Hyunlei is a welcome to any X-Saber deck. 1-2 in the extra deck would be nice.<span style="font-weight:bold;"></span></span><br /><br />Tomorrow I'll review the new cards for Gravekeepers and how they'll improve Gravekeepers.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-82364877123729074762010-02-11T14:01:00.001-08:002010-02-11T14:02:49.013-08:00Hidden Arsenal 2It hits the TCG in July with a 60 card set! I wonder what were getting in there?Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com1tag:blogger.com,1999:blog-5061103662103539208.post-74969146070693383652010-02-10T15:41:00.000-08:002010-02-10T15:59:14.363-08:00I Fight for the Core<span style="font-style:italic;">The Koa'ki Meiru are an interesting archetype. They mostly all have good effects and some can be splashed in other decks. However running a successful pure Koa'ki Meiru deck has been difficult in the past because you would run out of cards too quickly. Absolute Powerforce fixed that problem by releasing Iron Core Specimen Lab, Core Transport Unit, and Koa'ki Meiru Urnight. <br /><br />Instead of going over the whole deck like I have with the other 2 lets just look at these new cards and how they make Koa'ki Meiru more reliable. <br /><br /><a href="http://yugioh.wikia.com/wiki/Iron_Core_Specimen_Lab">Iron Core Specimen Lab</a> allows a Koa'ki Meiru player to let their monsters die and thin the deck by searching extra Koa'ki Meiru monsters. A good combo when you have 2-3 monsters on the field with all different costs is to let one die and search out the remaining ones cost cards.<br /><a href="http://yugioh.wikia.com/wiki/Core_Transport_Unit"><br />Core Transport Unit</a> is what makes Koa'ki Meiru decks more reliable since most of the cards in the deck rely on <a href="http://yugioh.wikia.com/wiki/Iron_Core_of_Koa%27ki_Meiru">Iron Core of the Koa'ki Meiru</a>. This allows you to search the core faster and lets you toss extra copies in the grave loading up effects for some of the traps.<br /><br /><a href="http://yugioh.wikia.com/wiki/Koa%E2%80%99ki_Meiru_Urnight">Koa'ki Meiru Urnight</a> makes Koa'ki Meiru decks faster and more brutal. It used to be rare for Koa'ki Meiru decks to be able to swarm the field. Urnight makes it simple and his high attack of 2000 makes him nearly invincible against other level 4 monsters.<br /><br /><span style="font-weight:bold;"></span></span><br /><br />All right that's it for today. Tomorrow I'll be going over the new X-Saber cards and how they'll affect how X-Sabers play from now on.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-89372456013788402412010-02-09T19:55:00.000-08:002010-02-09T21:06:37.923-08:00Battle Bred Beasts<span style="font-style:italic;">Gladiators have been around for a while. They surprised the world at Shonen Jump Minneapolis 2008 by winning the event with Gladiator Beasts and decimating Dark Armed Return. People quickly net decked what was less expensive yet successful. When Light of Destruction hit stores everyone had access to Gladiator Beast Gyzarus. The Prisma spam was used to dominate tournaments everywhere until finally Bestiari was limited. GB's slowed down as Stardust and TeleDad countered it and Lightsworn finally out sped it. Now with the ban list hitting Lightsworns and Zombies, Gladiators can come back. </span><br /><br /><span style="font-weight:bold;">Monsters:18<br />3x Gladiator Beast Laquari<br />3x Test Tiger<br />2x Gladiator Beast Samnite<br />2x Gladiator Beast Equeste<br />1x Gladiator Beast Bestiari<br />1x Gladiator Beast Retiari<br />1x Gladiator Beast Secutor<br />1x Gladiator Beast Murmillo<br />1x Gladiator Beast Darius<br />1x Gladiator Beast Hoplomus<br />1x Rescue Cat<br />1x X-Saber Airbellum<br /><br />Spells:11<br />3x Gladiator Proving Ground<br />2x Book of Moon<br />2x Shrink<br />1x Heavy Storm<br />1x Giant Trunade<br />1x Cold Wave<br />1x Mystical Space Typhoon<br /><br />Traps:11<br />3x Gladiator Beast War Chariot<br />2x Bottomless Traphole<br />2x Waboku<br />1x Solemn Judgment<br />1x Torrential Tribute<br />1x Call of the Haunted<br />1x Trap Dustshoot</span><br /><br /><span style="font-style:italic;">Gladiator Beasts are a control deck that focus on slowly grinding your opponents cards while they gain advantage. With cards like Murmillo and Bestiari handling field cards and Retiari dealing with the grave, the opponent loses ground. Airbellum isn't a GB but it works wonders with Rescue Cat and discards a card from your opponents hand and its a tuner. Equeste and Darius are the Garbage Men as they recycle cards out of the grave in two different ways while Secutor and Samnite is the Cheerleader as one brings out 2 GB's from the deck with their effect loaded and the other adds cards with GB in the name to the hand. The spell cards in the deck made the cut because they help you maintain control of the duel. Book of Moon ends Blackwing swarms and ends Lightsworns end phases. Shrink can also help you avoid Bottomless Traphole and shrinking a BW using Black Whirlwind forces them to search for something else. The Spell and Trap removal make sure your GB's can attack safely. War Chariots ensure no effects can mess up your plays and allows you to control what your opponent can and can't do. Bottomless Traphole rids the field of high attackers that can stop GB's like Thunder King and Barbaros. Waboku lets your GB's survive battle and ensures tag outs. Solemn and Dustshoot allow you to control plays on the field and hand. Call ensures you can revive anything you need like solemned Rescue Cat. Torrential clears the field for your attacks to go through. Mirror Force didn't make the cut because Starlight Road is coming real soon and mass destruction effects will be dangerous. Torrential will be removed from the deck once Starlight Road is out. Starlight Road will be interesting in GB decks because it will protect all GB monsters and their Spells and Traps from mass destruction and gives them a one shot Stardust. Who knows what the ban list holds in store. Will Bestiari and Solemn Judgment be semi limited? We'll find out soon.</span><br /><br />Tomorrow I'll analyze a Koa'ki Meiru deck.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-13990858600744740542010-02-08T16:36:00.000-08:002010-02-09T13:59:30.941-08:00Synchro Kitty<span style="font-style:italic;">Synchro Cat was definitely the scariest OTK deck I have encountered during my experience playing YGO(I started playing when Gladiator's Assault was released). I only faced it once at my locals but it OTK'd me both games. Ever since I watched multiple players lose to Synchro to one turn kills. The Cat was heavily hit September 2009 as Summoner Monk, Rescue Cat and Dark Strike Fighter took a blow. Summoner Monk and Rescue Cat, the main combo pieces of the deck were limited to slow the deck down. The deck's key spell cards that made otk's possible, Cold Wave and Mind Control, were limited as well. Dark Strike Fighter the win Condition of the deck was banned. Players were unable to otk as frequently and many people left Synchro Cat behind and moved towards other decks that could possibly take over the new format. Synchro Cat is still a force to be reckoned with. With the right hands it can still otk and while not as deadly as they used to be, the Synchro Cat deck can still outplay any current top tier deck if underestimated. Synchro Cat didn't only win by OTK. It had another kind of victory. It focused on decreasing the opponents card presence and keeping their own advantage. Look at the deck list I have created and tested and see if you can spot the advantage each card in the deck provides.</span><br /><br /><br /><span style="font-weight:bold;">Monsters:21<br />3x Cyber Valley<br />3x X-Saber Airbellum<br />2x Mystic Tomato<br />2x Ryko, Lightsworn Hunter<br />2x Gravekeeper's Spy<br />2x Gravekeeper's Guard<br />1x Rescue Cat<br />1x Summoner Monk<br />1x Dark Armed Dragon<br />1x Gorz the Emissary of Darkness<br />1x Sangan<br />1x Blackwing-Gale the Whirlwind<br />1x Des Koala<br /><br />Spells:11<br />2x Allure of Darkness<br />2x Pot of Avarice<br />1x Mind Control<br />1x Brain Control<br />1x Machine Duplication<br />1x Heavy Storm<br />1x Giant Trunade<br />1x Mystical Space Typhoon<br />1x Cold Wave<br /><br />Traps:08<br />2x Threatening Roar<br />2x Bottomless Traphole<br />1x Mirror Force<br />1x Call of the Haunted<br />1x Trap Dustshoot<br />1x Torrential Tribute</span><br /><br /><br />Now for my analysis.<br /><br /><span style="font-style:italic;">First off are the monsters. Cyber Valleys allow you to draw more cards from your deck and allows you to create a slower environment for you opponent if they don't have an answer to it other than attacking it. In conjunction with Brain Control, Mind Control, and Machine Duplication this deck can seriously start grinding away at your opponents cards and allow you to put you combo faster. Airbellums are the heart of the deck as they are a level 3 beast tuner accessible by Rescue Cat. It creates ideal situations when your opponent has no monsters on their side of the field. A direct attack and your opponent is down 1 card from their hand. Airbellum works really well with Mind Control and Brain Control by allowing a possible discard from your opponents hand and a Synchro summon. The Mystic Tomato's allow you to keep your field presence after a massive Blackwing or Lightsworn swarm and counts towards your dark count for Dark Armed Dragon and allows easy access to Summoner Monk. Ryko is the answer to the feared Colossal Fighter and allows you to clear cards on the field that may become a nuisance later on while loading your graveyard for Dark Armed Dragon and Pot of Avarice. Gravekeeper's Spy's allow you to +1 and enables double Synchro summons and allows the deck to go Arcanite Magician for an easy -2 for your opponent. Gravekeeper's Guards also open up the possibilities to an Arcanite Play but also allow you to rid the field of one monster when flipped face up. Annoying Synchro monsters beware and he works well with Airbellum too. Rescue Cat, the Soul of the deck. It allows for a +1 and enables Synchro Summons by searching out Airbellums and any other beasts if needed. Summoner Monk is the body of the deck and he allows you turn any spell card into a level four monster once per turn. With Rescue Cat as a level four it goes nuts and lets loose 2 Airbellums which leads to an Arcanite Magician and Airbellum. Arcanite destroy 2 cards on the field while the extra Airbellum clears a card from the opponents hand or if you had another no tuner monster on the field it would allow for a double synchro summon. Dark Armed Dragon is an instant +3 if he survives his summoning and with a 2800 attack body he will end games really fast. Gorz saves you from a bad situation or allows you to decimate your opponent by walking into your feigned weakness by hitting the field as a 2700 hitter and creating a +1 by creating a token. Sangan searches for whatever you need at any situation. Gale allows access to the unbeatable Armor Master and is a dark so it can easily fuel DAD and Allure and its shrink ability makes Gale an enemy of high attack monsters. Des Koala is a level 3 dark Beast monster that can be searched by Rescue Cat when your in need of a level 6 synchro monster. Its a dark so it also fuels DAD and Allure and its burn damage and high defense is always nice too.</span><br /><br /><span style="font-style:italic;">Allure's allow for quick draws and easy deck thinning. The pots recycle fallen monsters and allows for draws and if synchros were used it allows for multiple +'s. Mind Control and Brain Control allow for an easy -1 from your opponent and allows for easy synchro plays and Cyber Valley draws. Machine Dupe allows for the abuse of Cyber Valleys and their effect. Heavy Storm, Giant Trunade, MST , and Cold Wave do what they do best. They allow you to make your plays without interference from decimating back row cards like Torrential or Mirror Force.</span><br /><br /><span style="font-style:italic;">Threatening Roars allow you to survive OTK's and set up your combos safely. Bottomless Traphole is your basic monster removal card and can be a +1 if your opponent summoned more than 1 monster at the same time with 1600 attack points or more. Mirror Force and Torrential Tribute are the field enforcers of the deck while Trap Dustshoot allows you to see your opponents hand and hinder their strategy. Call can lead to a multiple Rescue Cats and well you all already know what this does.</span> <br /><br />Tomorrow I'll do an analysis on a Gladiator Beast deck I created.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-80856335880209635952010-02-06T20:40:00.000-08:002010-02-06T20:51:10.535-08:00The AftermathAfter the sneak preview was done I ended up with these cards.<br /><br />1x Consecrated Light (Common)<br />6x Gravekeeper's Priestess (5 Ultra, 1 Super)<br />2x Koa'ki Meiru Urnight (1 Ultimate, 1 Ultra)<br />2x XX-Saber Garsem (Rare)<br />1x Gravekeeper's Descendant (Rare) I will from now on refer to him as Jack Atlas.<br />1x Iron Core Specimen Lab<br />10x Gravekeeper's Stele (Common)<br />3x Saber Hole (Super)<br />2x XX-Saber Emmersblade<br />1x Battle Fader (Ultimate)<br />1x Dragon Queen of Tragic Endings (Super)<br />1x Majestic Red Dragon (Ultimate)<br /><br />I ended up trading my Battle Fader to get my friend a Guardian Eatos and I got me some stuff from the trade as well. Come back later this week as I go over decks that may come back into the tournament scene post ABPF and the March 2010 ban list. It will feature Synchro Cat, Gladiator Beasts, Koa'ki Meiru, X-Sabers, and Gravekeepers.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0tag:blogger.com,1999:blog-5061103662103539208.post-12035233689567550392010-02-05T22:37:00.001-08:002010-02-05T22:55:50.773-08:00Sneak PreviewIts only a couple of hours away and I just came up with my wants list.<br /><br />3x <a href="http://yugioh.wikia.com/wiki/Consecrated_Light">Consecrated Light (Common)</a><br />2x <a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Priestess">Gravekeeper's Priestess (Super Rare)</a><br />3x <a href="http://yugioh.wikia.com/wiki/Koa%E2%80%99ki_Meiru_Urnight">Koa'ki Meiru Urnight (Ultra/Ultimate Rare)</a><br />2x <a href="http://yugioh.wikia.com/wiki/XX-Saber_Garsem">XX-Saber Garsem (Rare)</a><br />2x <a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Visionary">Gravekeeper's Visionary (Super Rare)</a><br />2x <a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Descendant">Gravekeeper's Descendant (Rare)</a><br />1x <a href="http://yugioh.wikia.com/wiki/XX-Saber_Hyunlei">XX-Saber Hyunlei (Ultra Rare/Ultimate Rare)</a><br />3x <a href="http://yugioh.wikia.com/wiki/Iron_Core_Specimen_Lab">Iron Core Specimen Lab (Super Rare)</a><br />2x <a href="http://yugioh.wikia.com/wiki/Gravekeeper%27s_Stele">Gravekeeper's Stele (Common)</a><br />3x <a href="http://yugioh.wikia.com/wiki/Saber_Hole">Saber Hole (Super Rare)</a><br />2x <a href="http://yugioh.wikia.com/wiki/XX-Saber_Emmersblade">XX-Saber Emmersblade (Secret Rare)</a><br />2x <a href="http://yugioh.wikia.com/wiki/Shield_Wing">Shield Wing (Secret Rare)</a><br />3x <a href="http://yugioh.wikia.com/wiki/Core_Transport_Unit">Core Transport Unit (Secret Rare)</a><br /><br />The commons and rare will be simple for me to get. The supers I can manage. Its the Ultras and Secret rares that are going to be a drag. I probably will have to end up trading my Ultra Chaos Sorcerer and Absolute Zero's for a couple of the stuff.Beyond Birthdayhttp://www.blogger.com/profile/16432503651838086913noreply@blogger.com0