Tuesday, December 15, 2009

Shonen Jump Los Angeles

Will the release of Elemental Hero Absolute Zero make a big impact? Lets find out!

Elemental Hero Absolute Zero
Absolute Zero

1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monster
This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls.


Well it seems we have a useful and playable Elemental Hero. With its summoning requirements easier than the other crappy Heroes and devestating effect this card will be seen at Shonen Jump LA and your locals soon. Very soon.

There have been decks in the OCG that have run Absolute Zero in a Skill Drain based deck which doesnt hurt Zero in any way since his effect works off the field. Skill Drain Zero contains D-Hero engine with Deep Sea Divas as its primary tuners and water fusion materials.

His effect allows Zero to attack a full field of Lightsworns without fear of Honests Unless they have multiple copies and your low on life points)because they'll lose everything on their side of the field. Judgment Dragon will have a hard time dealing with Zero because if Judgment nukes the field Zero nukes the opponents field right back destroying Judgment in the process. Now thats cold.

Let me show you a sample decklist I've made but haven't tested yet.

Monsters: 17

3x Deep Sea Diva
2x Destiny Hero - Malicious
2x Destiny Hero - Defender
2x Beast King Barbaros
1x Dark Armed Dragon
1x Sangan
1x Plaguespreader Zombie
1x Dark Grepher
1x Elemental Hero Stratos
1x Destiny Hero - Diamond Dude
1x Destiny hero - Fear Monger
1x Blackwing - Gale the Whirlwind





Spell Cards: 12

3x Destiny Draw
2x Miracle Fusion
2x Allure of Darkness
1x Heavy Storm
1x Brain Control
1x Reinforcement of the Army
1x Mystical Space Typhoon
1x Smashing Ground





Trap Cards: 11
3x Skill Drain
2x Bottomless Trap Hole
2x Phoenix Wing Wind Blast
1x Torrential Tribute
1x Mirror Force
1x Trap Dustshoot
1x Solemn Judgment


Let me explain the monster choices first. Deep Sea Diva is a tuner that can special summon another diva onto the field and can grant 2 synchro summons per turn and it water attribute means its our way of fusing into Zero. The malicious are self explanatory but they allow the abuse of Destiny Draw and Deep Sea Diva and more importantly it grants easy access to Zero. The Defenders are used well to Defend until you can draw your combo pieces and stall under Skill Drains effect and its a D-Hero so you can drop it with Destiny Draw and Allure. Barbaros is used to abuse Skill Drains effect and its a pretty nice beatstick without it and if you need to you can fuse Stratos and Barbaros to form E-Hero Gaia. DAD is used to well be the boss card and a beatstick under Skill Drain. it can be used for Allure in a pinch. Sangan can search out Deep Sea Diva and Malicious to set up the synchros and fusions or can search for Defender when you need to stall. Plaguespreader is there to be another double tuner which can be sent to the graveyard with Dark Grepher with Malicious for an instant Synchro Summon. Dark Grepher. Dump Malicious and Plague for synchro or dump any D-Hero to fuse with Diva. Diamond Dude. Another target for D-Draw and Allure and can be a 1600 defense wall when needed to be and its effect may save you. Fear Monger is here mostly to revive Malicious for another synchro summon or to mantain field presence. Gale. Why not right? It got limited for a reason and it allows you to synch into an odd level monster and its Allureable.


The spells are almost self explanatory but i'll go over them for those people who are new to the game. Destiny Draw is you draw engine and dumps D-Heroes to the grave. Miracle Fusion gives you access to both Gaia and Zero. Allure speeds the deck up by removing a dark. Heavy Storm. Come on. Brain Control. Really? Well you can steal your opponents heroes for your own Zero or Gaia. Rota. Again. MST. Enough said. Smashing is here for the annoying Aurkus and Colossol Fighter or big monsters you cant deal with like a lone DAD or JD or an opposing Defender.

The traps. Skill Drain shuts down opposing strategies like Lightsworn and Gladiators. Doesnt really do much to Blackwings so watch out against them. Bottomless is your monster removal of choice for Blackwings, Gladiators, and Lightsworns and the annoying Colossol Fighters. PWWB is to rid the field of threats like Stardust Dragon or to clear the field before you go for the kill. Torrential Tribute and Mirror Force. I wont go into details about them. Dustshoot should be mained in every deck except Lightsworn. Its too good. Gives you an insight into your opponents strategies and can ruin their plays. Solemn. Even limited its still good. Use only when necessary.


You be the judge. Do you think the deck will make a difference? We'll find out on January 9th and 10th at Shonen Jump Los Angeles.

Tomorrow I'll be covering an Assault Mode deck that will hopefully be successful come March.

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