Hey guys its been forever since I last blogged but lets get to it.
Machina Gadgets
2x Pulling the Rug
1x Cyber Dragon
1x Mind Crush
2x Trap Hole
2x Gottoms' Emergency Call
2x Crevice into the Different Dimension
3x Nobleman of Crossout
2x Trap Stun
Mirror Matches are one of the toughest matches for machina players since your 1-1 cards dont mean anything and thats where Pulling the Rug comes in. It shuts down opposing Gadgets and Gearframes and completely destroys the Gadget deck thinning and its also a great side against Monarch decks.
Cyber Dragon allows you to take control against mirror matches by fusing every enemy machine monster for Chimeratech Fortress Dragon and its a beater against stun and Gladiator Beasts.
Mind Crush devastates Gadget Mirror matches and it comes in handy against Infernity sometimes.
The Trap Hole is sided in against both Blackwings, but also Gladiator Beasts and anti meta decks. All those decks rely heavily on normal summoning that it hurts to their consistency to keep field presence.
Gottoms' Emergency Call saves you from tight situations against X-Saber players by taking their Faultroll plays or by simply chaining your E-Call to theirs.
Crevice from the DD allows you to handle explosive decks like Lightsworn and Infernities and it hurts a little more now that Reborn is legal again.
Triple Nobleman of Crossout hits Quickdraw decks where it hurts most. Without their Rykos thy cant simply win without loading their graveyard.
Double Trap Stuns come in and come in against everything except lightsworns.
Well thats it for today laters.
Wednesday, October 20, 2010
Monday, June 14, 2010
Gold Series 3
So theres supposedly an "official" list out in Yugioh Wikia. I really dont trust that site but its all I have to work with right now so let me review the set. And the list has no references so dont let this go to your head and think its 100% legit.
•GLD3-FR001- Mist Valley Watcher
•GLD3-FR002- vice dragon(gold)
•GLD3-FR003- Amazoness Paladin
•GLD3-FR004- Amazoness fighter
•GLD3-FR005- Amazoness swordswoman
•GLD3-FR006- Amazoness blowpiper
•GLD3-FR007- Amazoness Tiger
•GLD3-FR008- Destiny Hero Malicious
•GLD3-FR009- Freya, the spirit of victory
•GLD3-FR010- Nova Summoner
•GLD3-FR011- Exploder Dragon(gold)
•GLD3-FR012- Goblin Zombie
•GLD3-FR013- Elemental Hero Prisma (gold)
•GLD3-FR014- Dimensional Alchemist (gold)
•GLD3-FR015-Judgement Dragon (gold)
•GLD3-FR016- Amazoness Chain Master
•GLD3-FR017- Mezuki(gold)
•GLD3-FR018- Plaguespreader zombie (gold)
•GLD3-FR019- Thunder King Rai-Oh(gold)
•GLD3-FR020- Blackwing - Gale the Hurricane (gold)
•GLD3-FR021- Blackwing - Bora the Spear
•GLD3-FR022- Blackwing - Sirocco the Dawn
•GLD3-FR023- Blackwing - Blizzard the Far North
•GLD3-FR024- Blackwing - Shura the Blue Flame
•GLD3-FR025- Blackwing - Kalut the Moon Shadow
•GLD3-FR026- Infernity archfiend (gold)
•GLD3-FR027- Infernity dwarf
•GLD3-FR028- Infernity guardian
•GLD3-FR029- Reese the ice mistress
•GLD3-FR030- numbing grub of the ice barrier
•GLD3-FR031- Mist Condor
•GLD3-FR032-Mist Valley Windmaster
•GLD3-FR033- worm falco
•GLD3-FR034- worm gulse
•GLD3-FR035- worm hope
•GLD3-FR036- worm jeteklips
•GLD3-FR037- Stardust Dragon (gold - synchro)
•GLD3-FR038- Blackwing - Armor master (gold - synchro)
•GLD3-FR039- Blackwing - Armed wing (gold - synchro)
•GLD3-FR040- MST(gold)
•GLD3-FR041- My Body as a Shield(gold)
•GLD3-FR042- smashing ground(gold)
•GLD3-FR043- enemy controller(gold)
•GLD3-FR044- d draw
•GLD3-FR045- black whirlwind
•GLD3-FR046- Amazoness archer
•GLD3-FR047- dramatic rescue
•GLD3-FR048- magical arm shield
•GLD3-FR049- Icarus Attack (gold)
•GLD3-FR050- Aegis of gaia
So Vice Dragons is finally officially released in the TCG and it should make Dragon Players happier. To me the cards is mediocre as I have no use for it. Exploder Dragon wasn't really expensive but it was hard to come by and it should make Disaster Dragon easier to build but the deck is still horrible.
Elemental Hero Prisma makes E-Hero fans rage as its previous outrageous price kept them from buying copies of it and it significantly lowers the cost of building GB decks. Dimensional Alchemist was currently a 5 dollar common and was necessary in any deck that removes a butt load of cards.
Judgment Dragon is reprinted again. Konami must really want to lower the price of a Lightsworn deck and his status as Gold Rare makes LS a little more appealing as the rest of the cards aren't expensive bar Lyla and Celestia. Mezuki was difficult to pull from PP2 and it was only 15 dollars. Now Konami decides is time to reprint the engine that made Zombies broken and if Mezuki does ever go to 2 then it should be easier to obtain along with Plaguespreader.
Thunderking Rai-Oh's were costly to obtain in sets of 3 and provides a good side deck card or main deck tech with an affordable price and expect a rise in Stun decks with Rai-Oh's reprint. Gale gets the foil treatment and makes Blackwing decks easier to bling out with Gold reprints of Icarus Attack, Armor Master, and Armed Wing.
Infernity Archfiend makes Infernity decks less costly but only by a little since Barriers are 60 each. But its a start if your making the deck. Stardust Dragons reprint as a Gold Rare officially makes it the Whore of Reprints but I see why Konami would put it on Gold Series 3. Its a staple in extra decks and its ridiculously high price before made it hard for kids who picked up the game through 5d's to obtain their characters favorite monster.
MST is another Staple that gets the Gold Treatment and I guess it makes some people happy. IDk but I dont want to pull like more than 5 MST's when I buy my case. My Body as a Shield finally gets the shine it deserves and its a format too late now with OTK decks and X-sabers owning the meta.
Smashing Ground gets a reprint in Gold as the Super version of the card was 0ver 40 dollars. Enemy Controllers were kind of hard to get but they're holo versions weren't difficult to obtain.
Remember this review is on the list on wikia. There's no guarantee that its 100% legit so dont go and sell your super Icarus Attack's. All right I'll be coming with more posts later on.
•GLD3-FR001- Mist Valley Watcher
•GLD3-FR002- vice dragon(gold)
•GLD3-FR003- Amazoness Paladin
•GLD3-FR004- Amazoness fighter
•GLD3-FR005- Amazoness swordswoman
•GLD3-FR006- Amazoness blowpiper
•GLD3-FR007- Amazoness Tiger
•GLD3-FR008- Destiny Hero Malicious
•GLD3-FR009- Freya, the spirit of victory
•GLD3-FR010- Nova Summoner
•GLD3-FR011- Exploder Dragon(gold)
•GLD3-FR012- Goblin Zombie
•GLD3-FR013- Elemental Hero Prisma (gold)
•GLD3-FR014- Dimensional Alchemist (gold)
•GLD3-FR015-Judgement Dragon (gold)
•GLD3-FR016- Amazoness Chain Master
•GLD3-FR017- Mezuki(gold)
•GLD3-FR018- Plaguespreader zombie (gold)
•GLD3-FR019- Thunder King Rai-Oh(gold)
•GLD3-FR020- Blackwing - Gale the Hurricane (gold)
•GLD3-FR021- Blackwing - Bora the Spear
•GLD3-FR022- Blackwing - Sirocco the Dawn
•GLD3-FR023- Blackwing - Blizzard the Far North
•GLD3-FR024- Blackwing - Shura the Blue Flame
•GLD3-FR025- Blackwing - Kalut the Moon Shadow
•GLD3-FR026- Infernity archfiend (gold)
•GLD3-FR027- Infernity dwarf
•GLD3-FR028- Infernity guardian
•GLD3-FR029- Reese the ice mistress
•GLD3-FR030- numbing grub of the ice barrier
•GLD3-FR031- Mist Condor
•GLD3-FR032-Mist Valley Windmaster
•GLD3-FR033- worm falco
•GLD3-FR034- worm gulse
•GLD3-FR035- worm hope
•GLD3-FR036- worm jeteklips
•GLD3-FR037- Stardust Dragon (gold - synchro)
•GLD3-FR038- Blackwing - Armor master (gold - synchro)
•GLD3-FR039- Blackwing - Armed wing (gold - synchro)
•GLD3-FR040- MST(gold)
•GLD3-FR041- My Body as a Shield(gold)
•GLD3-FR042- smashing ground(gold)
•GLD3-FR043- enemy controller(gold)
•GLD3-FR044- d draw
•GLD3-FR045- black whirlwind
•GLD3-FR046- Amazoness archer
•GLD3-FR047- dramatic rescue
•GLD3-FR048- magical arm shield
•GLD3-FR049- Icarus Attack (gold)
•GLD3-FR050- Aegis of gaia
So Vice Dragons is finally officially released in the TCG and it should make Dragon Players happier. To me the cards is mediocre as I have no use for it. Exploder Dragon wasn't really expensive but it was hard to come by and it should make Disaster Dragon easier to build but the deck is still horrible.
Elemental Hero Prisma makes E-Hero fans rage as its previous outrageous price kept them from buying copies of it and it significantly lowers the cost of building GB decks. Dimensional Alchemist was currently a 5 dollar common and was necessary in any deck that removes a butt load of cards.
Judgment Dragon is reprinted again. Konami must really want to lower the price of a Lightsworn deck and his status as Gold Rare makes LS a little more appealing as the rest of the cards aren't expensive bar Lyla and Celestia. Mezuki was difficult to pull from PP2 and it was only 15 dollars. Now Konami decides is time to reprint the engine that made Zombies broken and if Mezuki does ever go to 2 then it should be easier to obtain along with Plaguespreader.
Thunderking Rai-Oh's were costly to obtain in sets of 3 and provides a good side deck card or main deck tech with an affordable price and expect a rise in Stun decks with Rai-Oh's reprint. Gale gets the foil treatment and makes Blackwing decks easier to bling out with Gold reprints of Icarus Attack, Armor Master, and Armed Wing.
Infernity Archfiend makes Infernity decks less costly but only by a little since Barriers are 60 each. But its a start if your making the deck. Stardust Dragons reprint as a Gold Rare officially makes it the Whore of Reprints but I see why Konami would put it on Gold Series 3. Its a staple in extra decks and its ridiculously high price before made it hard for kids who picked up the game through 5d's to obtain their characters favorite monster.
MST is another Staple that gets the Gold Treatment and I guess it makes some people happy. IDk but I dont want to pull like more than 5 MST's when I buy my case. My Body as a Shield finally gets the shine it deserves and its a format too late now with OTK decks and X-sabers owning the meta.
Smashing Ground gets a reprint in Gold as the Super version of the card was 0ver 40 dollars. Enemy Controllers were kind of hard to get but they're holo versions weren't difficult to obtain.
Remember this review is on the list on wikia. There's no guarantee that its 100% legit so dont go and sell your super Icarus Attack's. All right I'll be coming with more posts later on.
Sunday, April 11, 2010
WTF?! TCG!!
So Infernity Gun is now called Infernity Launcher and Infernity Revenger is called Infernity Avenger. So Beetle is a rare. Launcher and Mirage look super and Inferno looks like a rare. Avenger looks like a rare. Doom dragon is obviously an ultra. I hate the names but if the rarities are like this then I will buy them all in one day!!!! Actually on the day of the Sneak Preview!!!!!
Tuesday, April 6, 2010
The Shining Darkness part 2
So X-Sabers seem to keep getting supports TCG exclusives. While Boggart Knight was decent the new card is crap. Saber Vault pumps up X-Saber attack points by 100 for each level they have. So Gottoms is a 4000 beater. Okay. It has no other effects and can easily destroyed since its a field card. I used to run X-Sabers and I would really like to toy with Boggart Knight but the Saber Vault is useless.
Monday, March 29, 2010
The Shining Darkness
Yo peeps! It's been a while since I've last posted but I've been kind of busy. Well Konami has released info on one of the new exclusives for the TCG for The Shining Darkness. It's name is XX-Saber Boggart Knight. Its a crazy 1900 attack point monster that has a Marauding Captain special summoning effect exclusive for the X-Saber theme. Its downside is that you can only use it for a X-Saber Synchro but that's perfectly fine if you're playing X-Sabers. Also The Shining Darkness is bringing X-Saber Pashuul and X-Saber Palomuro both that were exclusive to the Duel Terminal and the OCG. Will X-Sabers become a tier one deck in The Shining Darkness? Only time will tell since no one has any idea what Konami is capable of.
Thursday, March 18, 2010
Yugioh and Math
They have more in common than you may believe. I'm pretty sure everyone has heard of plus 1's and minuses in their yugioh careers. If not then let me break it down.
A plus is something that was added to your over all card presence. A minus means you lost an extra card worth of card presence.
For example. A typical plus 1 in a Lightsworn deck is Wulf and Garoth. Both add cards to your economy while doing relatively nothing. Lets say you have six cards with your field and hand combined. And you control a Lumina and Garoth. At endphase lets say Lumina mills nothing important but Garoth mills a Wulf. Wulf will special summon itself onto the field and Garoth will let you draw one card from your deck as a result of milling a Lightsworn. Now your card economy should be 8. You are now 2 cards ahead of your opponent had this been the first turn of the duel and the duel should be in your favor.
An example of a minus is when you trade of cards that leaves you with a worse economy than your opponent. Lets say my opponent has a Shura on the field with a set Icarus attack. Let's say I special summon a Cyber Dragon and I have a set Trap Stun. We both control 6 cards in our economy. I attack Shura with Cydra. My opponent responds with Icarus attack tributing Shura and targeting Cydra and Trap Stun. If I respond with Trap Stun my opponent will not be able to destroy my Cydra. Now his total card economy is 4 while mine is 5. All because my opponent expected a 2-2 trade off and I messed that up by using one card to nullify a 2-2 trade.
An even trade is usually expressed in terms of how many cards you used to rid your opponent of cards. Lets say My opponent controls 2 Judgment Dragons and nothing else. And I control 2 cards in my economy. If I use Lightning Vortex to dispatch the 2 monsters then I have clearly created a 2-2 trade off. I spent 2 cards to get rid of 2 cards. Now If my opponent had 3 Judgment Dragons then clearly he would be cheating but lets say for educational purposes he does have 3 of them on the field. And I have 3 cards worth of economy. If I use Lightning Vortex I effectively created a minus for my opponent while since I used up 2 cards to get rid of 3.
1 for 1's are even easier to understand. It's simply one card is used to rid one other. 1 for 1 cards can only take out 1 card no matter what the situation is. Since when have you seen a Smashing Ground destroy 2 or more monsters? Never right? Good.
Well that's it for today. I'll start updating my blog more often now that I have more time. Check out my Youtube channel and subscribe to me!
www.youtube.com/666kidrobot
A plus is something that was added to your over all card presence. A minus means you lost an extra card worth of card presence.
For example. A typical plus 1 in a Lightsworn deck is Wulf and Garoth. Both add cards to your economy while doing relatively nothing. Lets say you have six cards with your field and hand combined. And you control a Lumina and Garoth. At endphase lets say Lumina mills nothing important but Garoth mills a Wulf. Wulf will special summon itself onto the field and Garoth will let you draw one card from your deck as a result of milling a Lightsworn. Now your card economy should be 8. You are now 2 cards ahead of your opponent had this been the first turn of the duel and the duel should be in your favor.
An example of a minus is when you trade of cards that leaves you with a worse economy than your opponent. Lets say my opponent has a Shura on the field with a set Icarus attack. Let's say I special summon a Cyber Dragon and I have a set Trap Stun. We both control 6 cards in our economy. I attack Shura with Cydra. My opponent responds with Icarus attack tributing Shura and targeting Cydra and Trap Stun. If I respond with Trap Stun my opponent will not be able to destroy my Cydra. Now his total card economy is 4 while mine is 5. All because my opponent expected a 2-2 trade off and I messed that up by using one card to nullify a 2-2 trade.
An even trade is usually expressed in terms of how many cards you used to rid your opponent of cards. Lets say My opponent controls 2 Judgment Dragons and nothing else. And I control 2 cards in my economy. If I use Lightning Vortex to dispatch the 2 monsters then I have clearly created a 2-2 trade off. I spent 2 cards to get rid of 2 cards. Now If my opponent had 3 Judgment Dragons then clearly he would be cheating but lets say for educational purposes he does have 3 of them on the field. And I have 3 cards worth of economy. If I use Lightning Vortex I effectively created a minus for my opponent while since I used up 2 cards to get rid of 3.
1 for 1's are even easier to understand. It's simply one card is used to rid one other. 1 for 1 cards can only take out 1 card no matter what the situation is. Since when have you seen a Smashing Ground destroy 2 or more monsters? Never right? Good.
Well that's it for today. I'll start updating my blog more often now that I have more time. Check out my Youtube channel and subscribe to me!
www.youtube.com/666kidrobot
Sunday, March 7, 2010
Tournament Report
Today I decided to enter a tournament at my locals. I haven't entered a tournament since Shonen Jump Los Angeles. I borrowed a Dimensional Eatos deck from my friend and entered with it. I went 2-3.
My first round I faced my teammate and he raped me with Icarus Attack game 1 and 3. He was playing Blackwings of course.
My second round opponent was a friend of mine who seemed to be playing DivaDad or some Absolute Zero build. Not really sure. Dimensional Fissure and D.D. Survivors wrecked his field.
My third round opponent was running monarchs and he kept getting rid of my D-Fissures with them. I didn't draw my Skill Drains.
My fourth Round opponent didn't show. Sad face.
My fifth round opponent was running Counter Fairies. He main decked triple Fissure and triple Smashing Ground. Since the deck ran little monsters I got pwned. He magic Drained my Gemini Sparks!!!!
Oh well. Had fun. Got some cards for my Infernity deck. Next week is regionals. I hope they get me to judge. If they don't then I'll probably play. I'm going to be running my GB deck with 3 Starlight Road. They come out on Tuesday but I'm getting them tomorrow!!
Till next time!
P.S. Check out my Youtube Channel. Youtube.com/user/666kidrobot
My first round I faced my teammate and he raped me with Icarus Attack game 1 and 3. He was playing Blackwings of course.
My second round opponent was a friend of mine who seemed to be playing DivaDad or some Absolute Zero build. Not really sure. Dimensional Fissure and D.D. Survivors wrecked his field.
My third round opponent was running monarchs and he kept getting rid of my D-Fissures with them. I didn't draw my Skill Drains.
My fourth Round opponent didn't show. Sad face.
My fifth round opponent was running Counter Fairies. He main decked triple Fissure and triple Smashing Ground. Since the deck ran little monsters I got pwned. He magic Drained my Gemini Sparks!!!!
Oh well. Had fun. Got some cards for my Infernity deck. Next week is regionals. I hope they get me to judge. If they don't then I'll probably play. I'm going to be running my GB deck with 3 Starlight Road. They come out on Tuesday but I'm getting them tomorrow!!
Till next time!
P.S. Check out my Youtube Channel. Youtube.com/user/666kidrobot
Wednesday, March 3, 2010
Infernities are broken!!!
I saw the video Neuxcharge posted on his youtube channel and it blew my mind. I actually proxied the deck (I hate proxying) and its ridiculously powerful. I haven't lost yet with it. Here's the link to Junk and Debris Versus Infernity. And here is the deck and commentary by Neuxcharge. Both videos are the property of NeuxCharge and I do not claim them as mine. Subscribe to Neuxcharge.
Here's the deck list for those can't see the video.
Monsters:17
3 Infernity Archfiend
3 Infernity Beetle
2 Infernity Necromancer
2 Infernity Mirage
2 D-hero Malicious
2 Dark Grepher
1 Armageddon Knight
1 Plaguespreader Zombie
1 Dark Armed Dragon
Spells:14
2 Dark World Dealing
1 Allure of Darkness
1 Hand Destruction
3 Infernity Gun
1 Heavy Storm
1 Giant Trunade
1 Mystical Space Typhoon
1 Reinforcement of the Army
1 Dark Eruption
1 One for One
1 Foolish Burial
Traps:09
3 Threatening Roar
2 Infernity Inferno
2 Trap Stun
2 Raigeki Break
Extra Deck:15
3x Trishula, Dragon of the Ice Barrier
2x Ally of Justice Decisive Arms
1x Red Dragon Archfiend
1x Colossal Fighter
1x Thought Ruler Archfiend
1x Stardust Dragon
1x Dark End Dragon
2x Gaia Knight
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Ally of Justice Catastor
Here's the deck list for those can't see the video.
Monsters:17
3 Infernity Archfiend
3 Infernity Beetle
2 Infernity Necromancer
2 Infernity Mirage
2 D-hero Malicious
2 Dark Grepher
1 Armageddon Knight
1 Plaguespreader Zombie
1 Dark Armed Dragon
Spells:14
2 Dark World Dealing
1 Allure of Darkness
1 Hand Destruction
3 Infernity Gun
1 Heavy Storm
1 Giant Trunade
1 Mystical Space Typhoon
1 Reinforcement of the Army
1 Dark Eruption
1 One for One
1 Foolish Burial
Traps:09
3 Threatening Roar
2 Infernity Inferno
2 Trap Stun
2 Raigeki Break
Extra Deck:15
3x Trishula, Dragon of the Ice Barrier
2x Ally of Justice Decisive Arms
1x Red Dragon Archfiend
1x Colossal Fighter
1x Thought Ruler Archfiend
1x Stardust Dragon
1x Dark End Dragon
2x Gaia Knight
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Ally of Justice Catastor
Friday, February 26, 2010
GB Post March 1st
I haven't posted anything new in a while and I can't wait till I can actually play this deck in a tournament. Check it out!
Monsters:18
3x GB Laquari
3x Test Tiger
2x GB Equeste
2x Cyber Dragon
1x GB Murmillo
1x GB Bestiari
1x GB Retiari
1x GB Hoplomus
1x GB Darius
1x GB Secutor
1x X-Saber Airbellum
1x Blackwing-Gale the Whirlwind
Spells:09
3x Gladiator Proving Ground
2x Book of Moon
1x Heavy Storm
1x Cold Wave
1x Mystical Space Typhoon
1x Smashing Ground
Traps:13
3x GB War Chariot
3x Dimensional Prison
2x Bottomless Traphole
2x Waboku
1x Solemn Judgment
1x Torrential Tribute
1x Trap Dustshoot
Yes. That's a lot of traps. With Dimensional Eatos as my worst match up, the deck needed a large amount of monster removal. All the spell and trap removal is in the side. 2 Cyber Dragons bait out the bottomless and are quite useful for synchro summoning into level 8 monsters. Let me know what you think. All comments and questions are appreciated and I will get back to you soon.
Monsters:18
3x GB Laquari
3x Test Tiger
2x GB Equeste
2x Cyber Dragon
1x GB Murmillo
1x GB Bestiari
1x GB Retiari
1x GB Hoplomus
1x GB Darius
1x GB Secutor
1x X-Saber Airbellum
1x Blackwing-Gale the Whirlwind
Spells:09
3x Gladiator Proving Ground
2x Book of Moon
1x Heavy Storm
1x Cold Wave
1x Mystical Space Typhoon
1x Smashing Ground
Traps:13
3x GB War Chariot
3x Dimensional Prison
2x Bottomless Traphole
2x Waboku
1x Solemn Judgment
1x Torrential Tribute
1x Trap Dustshoot
Yes. That's a lot of traps. With Dimensional Eatos as my worst match up, the deck needed a large amount of monster removal. All the spell and trap removal is in the side. 2 Cyber Dragons bait out the bottomless and are quite useful for synchro summoning into level 8 monsters. Let me know what you think. All comments and questions are appreciated and I will get back to you soon.
Just Bought a box! Throw some D's on that B%&$@!
My pulls:
Super:05
1x Fiendish Chain
1x Tuner's Scheme
1x Saber Hole
1x Dragonic Guard
1x Super-Nimble Mega Hamster
Ultra:02
1x Sun Dragon Inti
1x Drill Warrior
Ultimate:01
1x Drill Warrior
Secret:01
Core Transport Unit
Well...the box was all right I guess. Well for me it was. I needed the Saber Hole, Sun Dragon Inti, and Core Transport Unit. The rest is trade bait.
Super:05
1x Fiendish Chain
1x Tuner's Scheme
1x Saber Hole
1x Dragonic Guard
1x Super-Nimble Mega Hamster
Ultra:02
1x Sun Dragon Inti
1x Drill Warrior
Ultimate:01
1x Drill Warrior
Secret:01
Core Transport Unit
Well...the box was all right I guess. Well for me it was. I needed the Saber Hole, Sun Dragon Inti, and Core Transport Unit. The rest is trade bait.
Wednesday, February 24, 2010
I'm Back!
Its been a while since I've updated my blog because I switched internet services and was without the web for about a week. Now I'm back! I recently bought 3 Machina Force Structure decks on Monday as well as 2 boxes off Absolute Powerforce. I pulled decent from both boxes but didn't pull the secret I wanted. I got Shield Wing and Djinn. Like I was saying. The Machina deck is really good. They have their own Stratos that searches for any machina monster. They have a boss card that can easily be summoned and they deck packs awesome cards like Cyber Valley and D-Prison as commons. I've built my own Machina deck but haven't tested it against an actual person yet becuase I've been at home all week. Apparently Machina is good with the Ancient Gear Dragon. The deck runs Trade In's as draw power and the Stratos machine thins the deck whiile Scrap Recycler allows you to set up Fortress when its summoned and allows you to draw 1 by recycling 2 level 4 fallen machines. The deck looks really impressive and makes Chimera Fortress Dragon more dangerous since it can be used against you. I'll post my own deck list soon after testing it. On another note I am judging this Saturday at the Long Beach Regionals.
Wednesday, February 17, 2010
Monarch post March Ban List
I was bored all day because I had to stay home and take care of my sick nephew. I decided to relieve myself of my boredom and decided to make a new Monarch deck that fits with the new ban list. Here's the result of my boredom.
Monsters:23
3x Caius the Shadow Monarch
1x Card Trooper
2x Cyber Dragon
3x Cyber Valley
2x Dandylion
1x Gorz the Emissary of Darkness
2x Krebons
2x Mystic Tomato
1x Plaguespreader Zombie
1x Psychic Commander
2x Raiza the Storm Monarch
1x Sangan
1x Tragoedia
1x Treeborn Frog
Spells:09
1x Allure of Darkness
1x Brain Control
1x Emergency Teleport
1x Enemy Controller
1x Foolish Burial
1x Heavy Storm
1x Mind Control
1x Mystical Space Typhoon
1x One for One
Traps:08
2x Bottomless Traphole
1x Mirror Force
2x Phoenix Wing Wind Blast
3x Reckless Greed
Its pretty fun. That's all for today!
Monsters:23
3x Caius the Shadow Monarch
1x Card Trooper
2x Cyber Dragon
3x Cyber Valley
2x Dandylion
1x Gorz the Emissary of Darkness
2x Krebons
2x Mystic Tomato
1x Plaguespreader Zombie
1x Psychic Commander
2x Raiza the Storm Monarch
1x Sangan
1x Tragoedia
1x Treeborn Frog
Spells:09
1x Allure of Darkness
1x Brain Control
1x Emergency Teleport
1x Enemy Controller
1x Foolish Burial
1x Heavy Storm
1x Mind Control
1x Mystical Space Typhoon
1x One for One
Traps:08
2x Bottomless Traphole
1x Mirror Force
2x Phoenix Wing Wind Blast
3x Reckless Greed
Its pretty fun. That's all for today!
Status Report
With the new ban list crippling LS, Zombies, and D-Heroes as well as a few other cards I am currently updating my decks to fit the new ban list.
Gladiator Beasts(Added Widespread Dud)
Relinquished Djinn Control(Removed one allure and 2 Necro Gardnas. Deck is on standby)
X-Sabers (Currently in its testing stages. Needs improvement)
Gravekeepers (Removed one allure and am currently running a full play set of Caius)
Koa'ki Meiru (Currently on standby. Haven't finished the deck yet)
Quickdraw Synchro (On standby. I am still missing a large portion of the extra deck and a few main deck cards.
Feel free to ask me any questions and/or request anything you would like to see me cover. Till next time. Peace!
Gladiator Beasts(Added Widespread Dud)
Relinquished Djinn Control(Removed one allure and 2 Necro Gardnas. Deck is on standby)
X-Sabers (Currently in its testing stages. Needs improvement)
Gravekeepers (Removed one allure and am currently running a full play set of Caius)
Koa'ki Meiru (Currently on standby. Haven't finished the deck yet)
Quickdraw Synchro (On standby. I am still missing a large portion of the extra deck and a few main deck cards.
Feel free to ask me any questions and/or request anything you would like to see me cover. Till next time. Peace!
Tuesday, February 16, 2010
The New Banlist
Restricted:
Chaos Sorceror
Tragoedia
Necro Gardna
Necroface
Mezuki
Lumina, Lightsworn Summoner
Burial From Another Dimension
Foolish Burial
Destiny Draw
Charge of the Light Brigade
Allure of Darkness
Mind Crush
Magical Explosion
Semi Restrict:
Honest
Cyber Dragon
Demise the King of Armageddon
Dandylion
Treeborn Frog
Black Whirlwind
United We Stand
Royal Decree
Royal Oppression
Skill Drain
To 3:
Mask of Darkness
Smashing Ground
First off WTF! They didn't weaken Lightsworn. They murdered it. With Lumina, Charge, and Gardna limited the LS crew is out of power. To make things worse Honest was semi-ed as well making LS nothing but a joke. Zombies were hit as expected with Mezuki back in the limited list and both Burials joining it on the list. Chaos Sorcerer, Tragoedia, and Allure at 1 weakened every dark deck out there and ruined LS chance at a revival in the form of Twilight. Chaos is dead. D-Draw and Allure at 1 makes the D-Hero engine obsolete. Necroface and Magical Explosion at 1 ends the possibility of the OCG otk's from setting foot in TCG territory. Mind Crush at 1 doesn't make sense to me but whatever I don't mind. Cyber Dragon at 2 revives the dead machine archetype and gives Monarch decks hope along with the extra Treeborn frog and Dandylion now accessible to them. Black Whirlwind at 2 was the only hit Blackwing took aside from Allure but I'm pretty sure they'll suffice with Reckless Greed. Royal Oppression and Skill Drain at hit all the anti meta decks and makes GB's scream with joy. Royal Decree at 2 really doesn't do much but I don't care about this one either. Mask of Darkness at 3 makes Trap Heavy decks better in reusing their traps while an unlimited Smashing Ground will deal with all the annoying big defenders and will most likely replace Fissure.
Its finally confirmed by Shriek so everyone who held on their D-Draws and Lightsworn cards tough luck.
Chaos Sorceror
Tragoedia
Necro Gardna
Necroface
Mezuki
Lumina, Lightsworn Summoner
Burial From Another Dimension
Foolish Burial
Destiny Draw
Charge of the Light Brigade
Allure of Darkness
Mind Crush
Magical Explosion
Semi Restrict:
Honest
Cyber Dragon
Demise the King of Armageddon
Dandylion
Treeborn Frog
Black Whirlwind
United We Stand
Royal Decree
Royal Oppression
Skill Drain
To 3:
Mask of Darkness
Smashing Ground
First off WTF! They didn't weaken Lightsworn. They murdered it. With Lumina, Charge, and Gardna limited the LS crew is out of power. To make things worse Honest was semi-ed as well making LS nothing but a joke. Zombies were hit as expected with Mezuki back in the limited list and both Burials joining it on the list. Chaos Sorcerer, Tragoedia, and Allure at 1 weakened every dark deck out there and ruined LS chance at a revival in the form of Twilight. Chaos is dead. D-Draw and Allure at 1 makes the D-Hero engine obsolete. Necroface and Magical Explosion at 1 ends the possibility of the OCG otk's from setting foot in TCG territory. Mind Crush at 1 doesn't make sense to me but whatever I don't mind. Cyber Dragon at 2 revives the dead machine archetype and gives Monarch decks hope along with the extra Treeborn frog and Dandylion now accessible to them. Black Whirlwind at 2 was the only hit Blackwing took aside from Allure but I'm pretty sure they'll suffice with Reckless Greed. Royal Oppression and Skill Drain at hit all the anti meta decks and makes GB's scream with joy. Royal Decree at 2 really doesn't do much but I don't care about this one either. Mask of Darkness at 3 makes Trap Heavy decks better in reusing their traps while an unlimited Smashing Ground will deal with all the annoying big defenders and will most likely replace Fissure.
Its finally confirmed by Shriek so everyone who held on their D-Draws and Lightsworn cards tough luck.
Monday, February 15, 2010
The Perfect Side pt.2
Welcome back. Today I'll continue going over side decks for certain decks. Lets look at Zombies and Blackwings.
Zombie decks are a conservative deck that goes nuts once it has all the pieces in store for the OTK. Heavily focusing on searching cards from the deck and recovering cards from the grave makes Zombie decks easy to side against. Kycoos, Banishers, D-Fissures, and Thunderkings tear this deck apart. Here's what a standard Zombie decks side should look like.
3x Kycoo the Ghost Destroyer
2x Dust Tornado
2x Legendary Jujitsu Master
2x Royal Oppression (If not main decked)
2x Traphole
2x D.D. Crow
1x Malevolent Catastrophe
1x Lightning Vortex
The Kycoos protect the ever important Zombie graveyard and decimates Lightsworn and other Zombie decks graveyards. The Dust Tornado's deal with the annoying War Chariots and anything else your opponent is attempting to hit you with. JuJu counters anti meta decks and forces Gladiators to wait until they have an answer to it. Royal Oppression stomps Lightsworn and Glads while controlling the mirror match. The Trapholes are brought in against Blackwings and GB's who are very reliant on their normal summoning. D.D. Crows deal with Necro Gardnas, Plaguespreaders, and anything else in the grave. Malevolent Catastrophe is brought in against anti meta decks, Blackwings, and GB match ups because both decks rely on heavy back row support. The Vortex controls the size of the opponents field and helps deal with problems your monsters cant handle.
Blackwings are straight beasts. Winged Beasts to be more specific. It can deal damage real fast and is very flexible when it comes to synchro summoning. It can focus on swarming the field with the help of Whirlwind or it can be controlling with Icarus Attack. Blackwings are the most flexible side deck users since most of the cards sided don't hurt the Blackwings at all. Blackwings only weakness is decks that are faster and hit harder than they do. Here's what I think the perfect side for Blackwings is.
3x Light Imprisoning Mirror
2x Kycoo the Ghost Destroyer
2x Skill Drain
2x Royal Oppression
2x Delta Crow-Anti Reverse
2x Trap Hole
2x Tragoedia
Blackwings were able to handle Lightsworns before Gale was limited. Now Lightsworns are able to out speed Blackwings. Light Imprisoning Mirror, Oppressions and Kycoos are sided in against them to help slow them down while dealing with their graveyard (Skill Drains work too as they stop the continuous effects of Aurkus and Jain, 2 cards Light Imprisoning mirror cant stop). Kycoos, Oppressions and Trap Holes help deal with the Zombie threats while Skill Drain, Royal Oppression, and Trap Hole deal with the Glad deck. Delta Crows help deal with anti meta decks and decks that set too much back row. The Tragoedia's are brought in during the Mirror Match. Stealing monsters that work with your deck is always nice and not to mention Whirlwind adds card to the hand increasing Tragoedia's attack.
Well that's all for right now.
Zombie decks are a conservative deck that goes nuts once it has all the pieces in store for the OTK. Heavily focusing on searching cards from the deck and recovering cards from the grave makes Zombie decks easy to side against. Kycoos, Banishers, D-Fissures, and Thunderkings tear this deck apart. Here's what a standard Zombie decks side should look like.
3x Kycoo the Ghost Destroyer
2x Dust Tornado
2x Legendary Jujitsu Master
2x Royal Oppression (If not main decked)
2x Traphole
2x D.D. Crow
1x Malevolent Catastrophe
1x Lightning Vortex
The Kycoos protect the ever important Zombie graveyard and decimates Lightsworn and other Zombie decks graveyards. The Dust Tornado's deal with the annoying War Chariots and anything else your opponent is attempting to hit you with. JuJu counters anti meta decks and forces Gladiators to wait until they have an answer to it. Royal Oppression stomps Lightsworn and Glads while controlling the mirror match. The Trapholes are brought in against Blackwings and GB's who are very reliant on their normal summoning. D.D. Crows deal with Necro Gardnas, Plaguespreaders, and anything else in the grave. Malevolent Catastrophe is brought in against anti meta decks, Blackwings, and GB match ups because both decks rely on heavy back row support. The Vortex controls the size of the opponents field and helps deal with problems your monsters cant handle.
Blackwings are straight beasts. Winged Beasts to be more specific. It can deal damage real fast and is very flexible when it comes to synchro summoning. It can focus on swarming the field with the help of Whirlwind or it can be controlling with Icarus Attack. Blackwings are the most flexible side deck users since most of the cards sided don't hurt the Blackwings at all. Blackwings only weakness is decks that are faster and hit harder than they do. Here's what I think the perfect side for Blackwings is.
3x Light Imprisoning Mirror
2x Kycoo the Ghost Destroyer
2x Skill Drain
2x Royal Oppression
2x Delta Crow-Anti Reverse
2x Trap Hole
2x Tragoedia
Blackwings were able to handle Lightsworns before Gale was limited. Now Lightsworns are able to out speed Blackwings. Light Imprisoning Mirror, Oppressions and Kycoos are sided in against them to help slow them down while dealing with their graveyard (Skill Drains work too as they stop the continuous effects of Aurkus and Jain, 2 cards Light Imprisoning mirror cant stop). Kycoos, Oppressions and Trap Holes help deal with the Zombie threats while Skill Drain, Royal Oppression, and Trap Hole deal with the Glad deck. Delta Crows help deal with anti meta decks and decks that set too much back row. The Tragoedia's are brought in during the Mirror Match. Stealing monsters that work with your deck is always nice and not to mention Whirlwind adds card to the hand increasing Tragoedia's attack.
Well that's all for right now.
Saturday, February 13, 2010
The Perfect Side
Side decking is a difficult art to master since there are so many decks out there and you're only allowed to 15 cards to help combat them. The side deck should include cards that cover your decks weaknesses and help take down others. With only 15 slots lets look at some decks and see what they're staple side should look like.
Lightsworns/Twilight: They rely heavily on milling their deck and focus on their graveyard while summoning huge monsters. Anti Meta decks like Skill Drain and Fissure their them apart. Here's an average side for them.
3x Royal Decrees
2x Breaker the Magical Warrior
2x Kycoo the Ghost Destroyer
2x Bottomless Traphole
1x Mystical Space Typhoon
1x Giant Trunade
Those 11 cards are pretty much standard for the LS/Twilight builds. The extra four cards can be tech cards of your choice. My body as a Shield and Fairy Wind work well too. The decrees completely shut down Light and Shadow Imprisoning Mirror as well as the feared Skill Drain. Breakers make sure they clear Light Imprisoning Mirrors and Fissures while counting as dark's for DAD and Chaos Sorcerer. Kycoos are usually brought in against Zombies to completely shut them down and can be sided against other decks to prevent Soul Releases and opposing Kycoos from damaging your strategy. The Bottomless Trapholes are sided in against decks that carry large monsters like Dimensional Eatos and makes the LS/Twilight more aggressive and dangerous as the Bottomless are usually not expected. MST and Giant Trunade are sided in against GB's and every anti meta deck that uses Skill Drains and Fissures.
Gladiator Beasts are one of the most feared decks around because they can easily shut down your opponents strategies with their multiple tag ins. The GB's rely heavily on special summoning and effects so when the opponent sides in Oppressions and Skill Drains the GB player is in trouble. Here's their usual side deck strategy.
3x Banisher of the Radiance
3x Trap Stun
3x Dust Tornado
2x Kycoo the Ghost Destroyer
2x Dimensional Fissure
2x My Body as a Shield
Banishers, Kycoo, and Fissures are sided in against Zombies and Lightsworn decks. Even though GB's have an even match up against Zombies it can still be out sped by Lightsworns. It evens the playing field and makes both decks strategies fail. The Trap Stuns and Dust Tornadoes are sided in against anti meta decks and any deck that sided in Mirror of Oaths. My Body as a Shield are sided in against the dreaded Stardust Dragon, Bottomless Traphole, and Mirror of Oaths.
I'll go over more decks side deck tomorrow. Peace.
Lightsworns/Twilight: They rely heavily on milling their deck and focus on their graveyard while summoning huge monsters. Anti Meta decks like Skill Drain and Fissure their them apart. Here's an average side for them.
3x Royal Decrees
2x Breaker the Magical Warrior
2x Kycoo the Ghost Destroyer
2x Bottomless Traphole
1x Mystical Space Typhoon
1x Giant Trunade
Those 11 cards are pretty much standard for the LS/Twilight builds. The extra four cards can be tech cards of your choice. My body as a Shield and Fairy Wind work well too. The decrees completely shut down Light and Shadow Imprisoning Mirror as well as the feared Skill Drain. Breakers make sure they clear Light Imprisoning Mirrors and Fissures while counting as dark's for DAD and Chaos Sorcerer. Kycoos are usually brought in against Zombies to completely shut them down and can be sided against other decks to prevent Soul Releases and opposing Kycoos from damaging your strategy. The Bottomless Trapholes are sided in against decks that carry large monsters like Dimensional Eatos and makes the LS/Twilight more aggressive and dangerous as the Bottomless are usually not expected. MST and Giant Trunade are sided in against GB's and every anti meta deck that uses Skill Drains and Fissures.
Gladiator Beasts are one of the most feared decks around because they can easily shut down your opponents strategies with their multiple tag ins. The GB's rely heavily on special summoning and effects so when the opponent sides in Oppressions and Skill Drains the GB player is in trouble. Here's their usual side deck strategy.
3x Banisher of the Radiance
3x Trap Stun
3x Dust Tornado
2x Kycoo the Ghost Destroyer
2x Dimensional Fissure
2x My Body as a Shield
Banishers, Kycoo, and Fissures are sided in against Zombies and Lightsworn decks. Even though GB's have an even match up against Zombies it can still be out sped by Lightsworns. It evens the playing field and makes both decks strategies fail. The Trap Stuns and Dust Tornadoes are sided in against anti meta decks and any deck that sided in Mirror of Oaths. My Body as a Shield are sided in against the dreaded Stardust Dragon, Bottomless Traphole, and Mirror of Oaths.
I'll go over more decks side deck tomorrow. Peace.
Friday, February 12, 2010
Keepers of the Dead
Gravekeeper's Descendant aka Jack Atlas is a Hand of the Six Samurai for the Gravekeeper archetype except he can destroy any card on your opponents side of the field. He makes Spy more valuable as he can be searched out by it. I would run 2-3 of these.
Gravekeeper's Visionary is a boss in Gravekeeper's as he gets powered up for each Gravekeeper in the grave by 200 and he can prevent his destruction. I would run only 1-2 of this card.
Gravekeeper's Priestess is the promo from the set and she makes cards like Royal Tribute more viable. She also grants some of the Gravekeepers effects. Good effect and I suggest 1-2.
Gravekeeper's Stele is a good card to run because it recycles extra Gravekeeper cards and makes Visionary from running out of protection. It makes using Royal Tribute less risky since you can recover your fallen Gravekeepers.
Gravekeeper's Visionary is a boss in Gravekeeper's as he gets powered up for each Gravekeeper in the grave by 200 and he can prevent his destruction. I would run only 1-2 of this card.
Gravekeeper's Priestess is the promo from the set and she makes cards like Royal Tribute more viable. She also grants some of the Gravekeepers effects. Good effect and I suggest 1-2.
Gravekeeper's Stele is a good card to run because it recycles extra Gravekeeper cards and makes Visionary from running out of protection. It makes using Royal Tribute less risky since you can recover your fallen Gravekeepers.
Thursday, February 11, 2010
My sword Versus your Saber
X-Sabers have been out for a while and haven't topped in a major event because they were too inconsistent and were crushed by faster decks like Lightsworn and Blackwings. With the release of Absolute Powerforce the X-Saber archetype gets the much needed support they needed to be able to handle other decks.
Saber Hole is a counter trap card that negates the summon of a monster as long as you control an X-Saber. Saber Hole makes X-Sabers a lot better because now X-Sabers have a counter to monsters they didn't have answers too before like JD and DAD. It becomes a staple in the deck and should be run in threes.
XX-Saber Garsem is a Goblin Zombie for X-Sabers but only if he is destroyed by a card effect and sent to the graveyard. He also gains an extra 200 attack for each face up X-Saber monster on your side of the field. Since X-Sabers swarm the field with Faultrolls and E-Calls, Garsem should have no problem getting pumped up. His other effect is useful if you can bait a Torrential Tribute or Mirror Force. I would only suggest 1-2 Garsems.
XX-Saber Emmersblade is a searcher for the X-Saber monsters. Giant Rat was good but he couldn't search out Airbellum and Giant Rats in the grave didn't benefit Gottoms E-Call and Gardestrike. Emmersblade pulls the deck together and makes it more consistent. As good as they are only 2 Emmersblade is recommended. Three is overkill.
XX-Saber Hyunlei is a level 6 synchro monster that requires a non tuner X-Saber monster as its requirement. Its effect allows it to destroy up to three spell or traps on your opponents side of the field when its synchro summoned. Do I need to go on. X-Sabers had problems getting rid of spells and traps outside of Heavy Storm. Saber Slash was nice but it didn't hit face downs. Hyunlei is a welcome to any X-Saber deck. 1-2 in the extra deck would be nice.
Tomorrow I'll review the new cards for Gravekeepers and how they'll improve Gravekeepers.
Saber Hole is a counter trap card that negates the summon of a monster as long as you control an X-Saber. Saber Hole makes X-Sabers a lot better because now X-Sabers have a counter to monsters they didn't have answers too before like JD and DAD. It becomes a staple in the deck and should be run in threes.
XX-Saber Garsem is a Goblin Zombie for X-Sabers but only if he is destroyed by a card effect and sent to the graveyard. He also gains an extra 200 attack for each face up X-Saber monster on your side of the field. Since X-Sabers swarm the field with Faultrolls and E-Calls, Garsem should have no problem getting pumped up. His other effect is useful if you can bait a Torrential Tribute or Mirror Force. I would only suggest 1-2 Garsems.
XX-Saber Emmersblade is a searcher for the X-Saber monsters. Giant Rat was good but he couldn't search out Airbellum and Giant Rats in the grave didn't benefit Gottoms E-Call and Gardestrike. Emmersblade pulls the deck together and makes it more consistent. As good as they are only 2 Emmersblade is recommended. Three is overkill.
XX-Saber Hyunlei is a level 6 synchro monster that requires a non tuner X-Saber monster as its requirement. Its effect allows it to destroy up to three spell or traps on your opponents side of the field when its synchro summoned. Do I need to go on. X-Sabers had problems getting rid of spells and traps outside of Heavy Storm. Saber Slash was nice but it didn't hit face downs. Hyunlei is a welcome to any X-Saber deck. 1-2 in the extra deck would be nice.
Tomorrow I'll review the new cards for Gravekeepers and how they'll improve Gravekeepers.
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